Here you can see some important visual updates for the Episode 8 battles!
Since I didn’t announce these changes earlier this month, I wanted to finally show a bit of that progress now. The biggest updates include new enemy skills, and I’ve also added a mini-game for Belielmoth to help introduce players to the idea that battles will feature interactive mechanics.Animated icons in states too btw.
The game now uses a "Preloader" for battles since now I use many visuals and I dont want cause lag in the game for any pc, I’ve been optimizing the plugins so they try to load earlier before everything appears on screen. I have a much better understanding now of how the system works in RPG Maker. I’ve removed some battle effects to prioritize overall game stability.
NOTES - Important changes here:
Gustav now has a Whip Chain accessory (shown in the status icon): it allows him to attack one extra time each turn!
Gustav also gained a new option in Vital Power: you can either revive an ally or fully restore an ally’s HP, depending on who you choose!
Maximus (Cross Necklace): he can now revive an ally as well, but must choose between two once-per-battle abilities. He can either revive an ally at the cost of 50% of his own HP, or use the item on himself to gain constant healing along with curse immunity.
All battle status effects now display a description when you hover over them!Other note: Fixed maximus skill - Ace of spades