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TFL Game update April!

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Hello guys!

The last update for this month in TFL is here ;D

DOWNLOAD LINK HERE:https://drive.google.com/drive/folders/1g127pFT4nIfUJrPAxsn3EZ-xA72Rezyw?usp=sharing

Update - Notes

⚔️"Equip" Menu Enhancements

I’ve redesigned the Equipment Menu to be cleaner and more intuitive.

New "Skills" Tab: I replaced the "Clear All" option with a dedicated Skills view. Now, you can check your allies' abilities directly from the menu. It’s much more useful for refreshing your memory on a warrior’s kit before diving into a tough encounter!

Simplified Layout: The overall UI has been simplified to reduce clutter and keep you focused on your build.

💥 New Combat Popups

To give you better visual feedback during battle, I’ve added three new status indicators:

RESIST!: Appears when using the Guard command. This confirms the 50% damage reduction is active.

CHAIN: Triggers when an ally is hit by the "Curse Chain" status, clearly signaling that their battle commands are currently locked.

WEAK: Appears when receiving unavoidable or "piercing" damage that cannot be mitigated.

🎨 New Effects and UI

Status Fade Effect: Status effects in the Stats window now display in two rows with a smooth half-second fade-in animation for better readability.

Icon Redesign: All icons have been reworked to sit perfectly next to ally avatars. It’s a small change, but it makes the UI look much more cohesive and "pro."

Dynamic Damage Colors: To give each character more personality, damage numbers now feature unique color palettes:

Berkane: Deep Blue tones (Attacks).

Grimm: Visceral Red (Bite).

Maximus: Glowing Yellow (United We Stand & New Weapon Skills).

Maki: High-contrast Flash effects for Katana strikes.

Viscergore: Neon Phosphorescent Green.

⚙️ Performance & Optimization (Rakshasa Update)

Ability Tuning: Refined several animations and added millisecond delays to heavy VFX. This prevents FPS drops when the screen gets crowded with projectiles and effects.

New Preloader System: I’ve implemented a preloading sequence before battles. While this adds about 2 seconds to the initial load time, it ensures the rest of the fight runs buttery smooth.

Please let me know how the new preloader feels! Is the 2-second wait worth the performance boost? I’m eager to hear your feedback.

Carker PATREON 599 favs
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POSTEDApr 30, 2026
ARCHIVEDApr 30, 2026
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