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Cheat Engine 7.1 Beta (for Windows)

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DESCRIPTION

For those that want to give the most recent version of CE's source a go, you can do so here.

Most of these new features and fixes have been made possible by people's requests and bugreports, so if you want to see more, please give feedback

Keep in mind this is a beta build and not an official build yet, so watch out when sharing tables with other people that don't have this build yet, their version might not understand your table yet.

And again, please report bugs if you like them to get fixed. Even if it's a very blatant one, I may not see it 

 

Additions and changes:

Added support for il2cpp

Added support for .NET dll plugins (Check the plugin folder for an example)

Change register on breakpoint now also affects FP and XMM registers

Added CEShare, a way to share your tables with other people

Improved disassembling

copy bytes+addresses now only does bytes+addresses

call filter can now use the unwind data for functions to get a decent list of instructions

structure dissect shows the pointerpath at the bottom

Follow register while stepping

registersymbol and label now support multiple definitions in one line 

improved the speed of the structure list when getting data from a pdb

hexview: doubleclicking a non-byte value now shows in the type you set

added sorting to the found code dialog

added filtering to the changed addresses window

the debugger settings won't lock from changing anymore, still needs you to reopen a process to have an affect

added always hide children groupoption

group headers can act as address now

AA command createthreadandwait now has a timeout parameter

Assembler scanning improvement

Fixes:

Fixed memoryleak when opening a file for hexediting a second time

Fixed utf8 display of the dissect windows window

Clear the taskbar progress when using a custom scan

Hexview: Fixed changing the address when pressing a non char key

Hexview: Fixed changing the address when doubleclicking and then canceling

alloc with a prefered base is now more aggressive in getting the range you want

fixed mono symbol lookup while dlls are still being loaded

lua:

  New functions:

    function onTableLoad(loaded)

    sendMessageTimeout

  changes:

    fixed executeCodeLocalEx with certain parameter definitions

    fixed openFileAsProcess

    checkSynchronize has a timeout now

I've also added an AVX2 binary version of CE for those that think it will make a difference (only speeds up complex floating point operations so decide for yourself how useful that is for CE)

 (minor update: The original post here only contained the AVX2 exe by mistake now also has the normal exe)

Update Beta 2:

02/26/2020:

Small update with a few fixes and minor changes compared to beta 1:

Changes:

Symbolhandler can now have the following types in front of pointers : BYTE, WORD, DWORD, QWORD, CHAR, SHORT, INT, UINT64 to typecast the pointer to a value of that type

Structure dissect can detect vc++ and object pascal classnames now

Minor visual fixes

Fixes:

fixed potential deadlock with the symbolhander

lua:

    createTimer(delay,function())

    createStructureFromName()

Update RC1

 Changes: 

Changed the typecaster SHORT to SHORTINT due to conflicts with another short

Improved the processlist responsiveness

The float rounding setting is now remembered

Fixes:

Fixed the default layout of some windows in high dpi

fixed issue with using the 'process' var as symbol

Cheat Engine PATREON 352 favs
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FILES1 file
POSTEDFeb 6, 2020
ARCHIVEDJun 10, 2026