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Cheat Engine 7.2 Beta 1

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DESCRIPTION

Hereby a new CE (beta) build for all patreon members.  It's both the windows and Mac version

Mac specific fixes compared to the previous release

Added mono support

Dealt with issue where memory refused to be overwritten

Added the tutorial (now that the readonly memory issue is solved)

The lua documentation is now also available from help

Improved dylib injection stability

Scans are now multithreaded (previously only 1 thread was detected)

Generic changes/fixes or Windows only stuff:

Additions and changes:

  Big Endian custom types. You can enable them in settings if you like (not for mac atm, it's untested but you could try copying the bigendian.lua script from windows and put it in the autorun dir in the cheat engine app lua dir )

  Commonality scanner now also compares the base address. (handy in case it's more than one register)

  translation support for ceshare

  smartedit now also deals with isPointer and isOffset memrecs

  referencedfunctions filter improvement

  PE section display/parsing for addresses

  D3D hook now asks if you're sure you wish to use it (in case of accidental click)

  Memoryview hexadecimal view can now show custom types

    Changing memory protection depends on the selected byte(range)

  Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction

  When changing a memoryrecord value, you can reference 'value' and apply math to it

  Added a "File->Load Recent..." menulist

  Added an option to autosave (in settings)

  Added .netcore support to the dotnet data collector

  Added a syntaxcheck menuoption to the CE lua script window

  Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads

  When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long

  Some extra foundlist preferences

  Find out what access/writes now resolved the address to string (when it has time)

Fixes:

  Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts

  Unknown initial value scan for 2GB+ regions failed

  Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float) )

  AMD support for DBVM

  Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that

  Copy paste bug in the form designer

  Hotkeys swapped comma and period on display

  Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever

  AutoAssemble local would fail after opening a process

  Pointermap based rescan

  Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)

  Lua/Mono: Better support for utf8 strings

  Lua/Mono: Support targets that use mono, but not unity

  Lua/Mono: UWP targets work better

lua:

  changes:

    Fixed executeMethod for widestrings (type4)

    AddressList['description'] works now as well

    some scripts variables that used to be global are now local

    injectDLL has a new parameter to specify if CE should reload the symbols

    getNameFromAddress has a new parameter to specify if you wish section names (default=false)

    TfrmLuaEngine: document the mOutput and mScript properties

    loadModule now has an optional timeout value

    added an interface for the DotNetDataCollector

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08/23/2020: Fixed loading back tables with lua scripts in them

Please report bugs/issues and give suggestions on what to improve. 

And if you have a good idea for patreon specific stuff, please tell me, I'm always open for suggestions.

Cheat Engine PATREON 349 favs
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POSTEDAug 22, 2020
ARCHIVEDJun 10, 2026