Hereby a new CE (beta) build for all patreon members. It's both the windows and Mac version
Mac specific fixes compared to the previous release
Added mono support
Dealt with issue where memory refused to be overwritten
Added the tutorial (now that the readonly memory issue is solved)
The lua documentation is now also available from help
Improved dylib injection stability
Scans are now multithreaded (previously only 1 thread was detected)
Generic changes/fixes or Windows only stuff:
Additions and changes:
Big Endian custom types. You can enable them in settings if you like (not for mac atm, it's untested but you could try copying the bigendian.lua script from windows and put it in the autorun dir in the cheat engine app lua dir )
Commonality scanner now also compares the base address. (handy in case it's more than one register)
translation support for ceshare
smartedit now also deals with isPointer and isOffset memrecs
referencedfunctions filter improvement
PE section display/parsing for addresses
D3D hook now asks if you're sure you wish to use it (in case of accidental click)
Memoryview hexadecimal view can now show custom types
Changing memory protection depends on the selected byte(range)
Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
When changing a memoryrecord value, you can reference 'value' and apply math to it
Added a "File->Load Recent..." menulist
Added an option to autosave (in settings)
Added .netcore support to the dotnet data collector
Added a syntaxcheck menuoption to the CE lua script window
Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
Some extra foundlist preferences
Find out what access/writes now resolved the address to string (when it has time)
Fixes:
Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
Unknown initial value scan for 2GB+ regions failed
Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float) )
AMD support for DBVM
Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
Copy paste bug in the form designer
Hotkeys swapped comma and period on display
Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
AutoAssemble local would fail after opening a process
Pointermap based rescan
Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
Lua/Mono: Better support for utf8 strings
Lua/Mono: Support targets that use mono, but not unity
Lua/Mono: UWP targets work better
lua:
changes:
Fixed executeMethod for widestrings (type4)
AddressList['description'] works now as well
some scripts variables that used to be global are now local
injectDLL has a new parameter to specify if CE should reload the symbols
getNameFromAddress has a new parameter to specify if you wish section names (default=false)
TfrmLuaEngine: document the mOutput and mScript properties
loadModule now has an optional timeout value
added an interface for the DotNetDataCollector
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08/23/2020: Fixed loading back tables with lua scripts in them
Please report bugs/issues and give suggestions on what to improve.
And if you have a good idea for patreon specific stuff, please tell me, I'm always open for suggestions.