I'm glad to announce the official release of Cheat Engine 7.2.
This is the same version as the public one, excluding the third party offerings that the public version contains (and you get it slightly earlier than the rest as the host still has to verify the new upload, which is done manually)
Additions and changes:
Big Endian custom types. You can enable them in settings if you likeCommonality scanner now also compares the base address. (handy in case it's more than one register)translation support for cesharesmartedit now also deals with isPointer and isOffset memrecsreferencedfunctions filter improvementPE section display/parsing for addressesD3D hook now asks if you're sure you wish to use it (in case of accidental click)Memoryview hexadecimal view:can now show custom typesChanging memory protection depends on the selected byte(range)Break and trace window now supports searching the referencedAddress, referencedBytes and InstructionWhen changing a memoryrecord value, you can reference 'value' and apply math to itAdded a "File->Load Recent..." menulistAdded an option to autosave (in settings)Added .netcore support to the dotnet data collectorAdded a syntaxcheck menuoption to the CE lua script windowAdded tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loadsWhen syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes longSome extra foundlist preferencesFind out what access/writes now resolved the address to string (when it has time)CEShare now has a list of games that have tablesAA: dealloc(*) - Now deallocated all memory a script allocatedAA: unregistersymbol(*) - Now unregisters all symbols a script registeredAdded a more userfriendly .net inspectorAutoattach won't open itself anymoreCEShare now has a list of all available tablesCode Dissect now deals with relocated memory modules when loading a state backAdded first seen and last seen to the "find what *" results (bottom of the list)Lua Formula scan has an alternate scan option which allows for more than 1 thread
Fixes:
Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scriptsUnknown initial value scan for 2GB+ regions failedResolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float) )AMD support for DBVMMemoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to thatCopy paste bug in the form designerHotkeys swapped comma and period on displayResolved some issues with the forced module loader, and if it fails, don't freeze CE foreverAutoAssemble local would fail after opening a processPointermap based rescanAssembler: (v)insertps , (v)comiss, (v)blendvp(s/d)Kerneldebug is more stable on newer windows buildsfixed AOBScanUniquefixed loading back dissectcode data for relocated moduleslua scripts that tell the debugger to stop and display the state but in their code told the debugger to continue won't cause a 'something happened' message anymorefixed assembling MOVBE
Lua/Mono: Better support for utf8 stringsLua/Mono: Support targets that use mono, but not unityLua/Mono: UWP targets work betterLuaEngine: Autocomplete won't lowercase functions anymore if they are lua functionslua:changes:
Fixed executeMethod for widestrings (type4)AddressList['description'] works now as wellsome scripts variables that used to be global are now localinjectDLL has a new parameter to specify if CE should reload the symbolsgetNameFromAddress has a new parameter to specify if you wish section names (default=false)TfrmLuaEngine: document the mOutput and mScript propertiesloadModule now has an optional timeout valueadded an interface for the DotNetDataCollectorimplemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilitiescreateClass and createComponentClass won't access violation anymore for giving an unsupported nameexposed getImageIndex and getStateIndex for ListItem objects
New functions:Code: printf string.split generateCodeInjectionScript generateAOBInjectgionScript generateFullInjectionScript getNextAllocNumber addSnapshotAsComment getUniqueAOB waitForSections getUserDocumentsPath getDotNetDataCollector injectDotNetDLL TfrmLuaEngine: createLuaEngine TfrmAutoInject: Properties: TabCount TabScript methods: addTab deleteTab Memoryrecord: properties: NumericanValue HasMouseOver methods: beginEdit/endEdit AddressList: properties: OnAutoAssemblerEdit MouseHighlightedRecord() methods: rebuildDescriptionCache Settings: methods: getBinaryValue setBinaryValue
For Mac users:
If for some reason you can not execute CE, then try executing this from a terminal in the same path as the extracted cheat engine app file
sudo Cheat\ Engine\ 7.2.app/Contents/MacOS/cheatengine-x86_64 hasrights
(all in one line)
followed by your password
The "hasrights" parameter skips the part where it asks the OS to relaunch with extra privilege
Please report any bugs you find, and feedback on what should be improved and general ideas as well.
And please join the discord. I am there often and other people can help as well.
11/03/2020: Fixed DBVM not seeing DBVM capability on AMD if on AVX2 build
11/04/2020: Fixed scripts that use old obsolete/discarded lua functions+versionnr