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Cheat Engine 7.4 Release

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Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4

If you've been a Patreon member here you've probably seen 7.3.1 and 7.3.2 so a lot of stuff you may have already seen, but there's still a few new things in this. 

In a few days this version will become the official build non Patreon members will download as well, so you can now share your tables with them as well. (The Patreon installer version will of course still be third party advertiser free)

Please reports bugs and give suggestions to improve Cheat Engine.

Additions and changes:

  AA templates now generate 14 byte jmp scripts when holding down ctrl

  Foundcode dialog: Replace now toggles between nop and original.  Also prevents duplicates

  improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move

  laststate isn't saved in tables anymore (unless ctrl is down)

  added some space for dbvm functions so it's less likely to click them  

  you can now manually delete saved results

  debugger attach timeout window will now show the status on some debugger interfaces

  modules for 64-bit in 32-bit targets are more clearly marked as such

  mono will not try to re-attach after a disconnect

  lua: fixed copyMemory mode 2  

from 7.3.1-7.3.2:

  structure dissect watch for changes now also shows you when something has changed inbetween

  added hints to how the pointer wildcard works 

  created an alternate named CE version that runs without admin (not an UCE, do not think it is one, you will be disappointed)

  the replace button in foundcode dialog now supports multiselect

  You can now also change values of groupscan scan results directly in the foundlist

  lua's openProcess command now won't deactivate all entries when previously no process was selected

  you can now edit instructions with a breakpoint on them

  added linux ABI c-compiler dll's

  by default mono now releases the .net thread

from 7.3.2-7.4:

  added shortcut to add this address to addresslist in hexview (ctrl+numPlus)

  goto address popup now centers on the memview window, instead of screen center

  you can now change the font of the tracer tree

  added isRep to the lua LastDisassemblerData field.  And stepover now steps over rep instructions

  break and trace: Added 'stay within module' option

  added custom alignment option to the hexviewer section of the memoryviewer

Fixes:

  fixed loading back highligter config for auto assembler windows

  .netinfo: fix field searching

  fixed disassembler issues/memory corruption when closing a secondary memoryview window

  fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address

  fixed auto attach not stopping the process flash

  mono is less likely to disconnect when dissecting an invalid memory address

  fixed checkbox and radiobutton not sizing properly in dark mode

  foundlist: display type override also afffects the saved columns

  foundlist: new scan now alsdo clears the saved results

  processlist: Fixed the highlighted color process entries in light mode

  fixed compare to first scan hotkey

  fixed handling of broken/empty language folders

  fixed network modulesize lookup. (needs a new ceserver build as well)

  fixed position saving for the foundcode dialog

  fixed lua errors not giving a proper errormessage

  fixed {$c} and {$ccode} for the 32-bit CE build

  fixed logging of writes to ignore the addresslist freezing(Skyrimfus)

  fixed dealing with -0.0f in c/ccode blocks

  fixed memscan on the last block of readable memory

  fixed dealing with the proper way of namespace.classname:modulename formatting.  (Supports both formats)

  fixed error when using freeze by thread with a very small interval

  fixed {$ccode} and {$luacode} when not giving any parameters

  fixed some include files erroring out when used 

from 7.3.1-7.3.2:

  network ceserver/linux: Fixed wpm corrupting the memory

  fixed the elf symbol parser

  fixed speedhack on linux

  il2cpp now has a progressbar

  fixed handling some newer il2cpp games

  fixed vmin assembling  

  fixed the ceshare color  (bug introduced in 7.3.1)

  fixed freezing when entering the wrong ceserver details

  fixed deleting groupscan entries from the scan

  fixed pointerscan not loading results when in a path with non-ascii characters

  fixed the standalone trainer maker giving an error about duplicate entries

from 7.3.2-7.4:

  lua: fixed readByte signextending when it shouldn't

  Fixed mono not injecting if you didn't have the visual studio debug dlls (introduced in 7.3.2

  fix changeregonbp where it only changed xmm0

  window position saving of "find what addresses this code accesses" should be more predictable

  fixed saving of some color preferences in hexview, and added the fadecolor

  fix AA createThreadAndWait not working in a standalone script

  improved stability of mono

  fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets

---

And for people wondering what "Runtime Modifier" is:

It's an 'alternate' to Cheat Engine for people that don't like to cheat, but do like to mod the games.  Instead of Cheat Tables, you use "Code Tables" which coincidentally are 100% compatible with Cheat Tables, and there's no speed hack, but speed modifier instead, to manipulate the speed of a game. It doesn't run with admin rights by default so should keep overprotective parents happy (It's for windows only at the moment)

And since this is asked each time:  CheatEngine74ForMac.zip is for MacOS, CheatEngine74P.exe is for windows, and RuntimeModifier74P.exe is also for windows.

Also check out this page the next few weeks. If major issues show up that the beta testers might have missed I will likely update this page with patched versions.

Log:

01/03/2021 9:01 - Fixed the mac build. (The new one got hidden inside the previous one)

01/03/2021 9:06 - Fixed the version name of the runtimemodifier

01/03/2021 9:13 - Fixed the version name of Cheat Engine

01/12/2022 - Fixed referencing rsp in ccode and luacode and fixed unregistersymbol not unregistering when in enable

Anyhow, enjoy this new version and expect many more updates this year.  (Feel free to ask me anything here or on discord)

Cheat Engine PATREON 351 favs
VIEWS1
FILES4 files
POSTEDJan 2, 2022
ARCHIVEDJun 10, 2026