Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4
If you've been a Patreon member here you've probably seen 7.3.1 and 7.3.2 so a lot of stuff you may have already seen, but there's still a few new things in this.
In a few days this version will become the official build non Patreon members will download as well, so you can now share your tables with them as well. (The Patreon installer version will of course still be third party advertiser free)
Please reports bugs and give suggestions to improve Cheat Engine.
Additions and changes:
AA templates now generate 14 byte jmp scripts when holding down ctrl
Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
laststate isn't saved in tables anymore (unless ctrl is down)
added some space for dbvm functions so it's less likely to click them
you can now manually delete saved results
debugger attach timeout window will now show the status on some debugger interfaces
modules for 64-bit in 32-bit targets are more clearly marked as such
mono will not try to re-attach after a disconnect
lua: fixed copyMemory mode 2
from 7.3.1-7.3.2:
structure dissect watch for changes now also shows you when something has changed inbetween
added hints to how the pointer wildcard works
created an alternate named CE version that runs without admin (not an UCE, do not think it is one, you will be disappointed)
the replace button in foundcode dialog now supports multiselect
You can now also change values of groupscan scan results directly in the foundlist
lua's openProcess command now won't deactivate all entries when previously no process was selected
you can now edit instructions with a breakpoint on them
added linux ABI c-compiler dll's
by default mono now releases the .net thread
from 7.3.2-7.4:
added shortcut to add this address to addresslist in hexview (ctrl+numPlus)
goto address popup now centers on the memview window, instead of screen center
you can now change the font of the tracer tree
added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions
break and trace: Added 'stay within module' option
added custom alignment option to the hexviewer section of the memoryviewer
Fixes:
fixed loading back highligter config for auto assembler windows
.netinfo: fix field searching
fixed disassembler issues/memory corruption when closing a secondary memoryview window
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
fixed auto attach not stopping the process flash
mono is less likely to disconnect when dissecting an invalid memory address
fixed checkbox and radiobutton not sizing properly in dark mode
foundlist: display type override also afffects the saved columns
foundlist: new scan now alsdo clears the saved results
processlist: Fixed the highlighted color process entries in light mode
fixed compare to first scan hotkey
fixed handling of broken/empty language folders
fixed network modulesize lookup. (needs a new ceserver build as well)
fixed position saving for the foundcode dialog
fixed lua errors not giving a proper errormessage
fixed {$c} and {$ccode} for the 32-bit CE build
fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
fixed dealing with -0.0f in c/ccode blocks
fixed memscan on the last block of readable memory
fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
fixed error when using freeze by thread with a very small interval
fixed {$ccode} and {$luacode} when not giving any parameters
fixed some include files erroring out when used
from 7.3.1-7.3.2:
network ceserver/linux: Fixed wpm corrupting the memory
fixed the elf symbol parser
fixed speedhack on linux
il2cpp now has a progressbar
fixed handling some newer il2cpp games
fixed vmin assembling
fixed the ceshare color (bug introduced in 7.3.1)
fixed freezing when entering the wrong ceserver details
fixed deleting groupscan entries from the scan
fixed pointerscan not loading results when in a path with non-ascii characters
fixed the standalone trainer maker giving an error about duplicate entries
from 7.3.2-7.4:
lua: fixed readByte signextending when it shouldn't
Fixed mono not injecting if you didn't have the visual studio debug dlls (introduced in 7.3.2
fix changeregonbp where it only changed xmm0
window position saving of "find what addresses this code accesses" should be more predictable
fixed saving of some color preferences in hexview, and added the fadecolor
fix AA createThreadAndWait not working in a standalone script
improved stability of mono
fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets
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And for people wondering what "Runtime Modifier" is:
It's an 'alternate' to Cheat Engine for people that don't like to cheat, but do like to mod the games. Instead of Cheat Tables, you use "Code Tables" which coincidentally are 100% compatible with Cheat Tables, and there's no speed hack, but speed modifier instead, to manipulate the speed of a game. It doesn't run with admin rights by default so should keep overprotective parents happy (It's for windows only at the moment)
And since this is asked each time: CheatEngine74ForMac.zip is for MacOS, CheatEngine74P.exe is for windows, and RuntimeModifier74P.exe is also for windows.
Also check out this page the next few weeks. If major issues show up that the beta testers might have missed I will likely update this page with patched versions.
Log:
01/03/2021 9:01 - Fixed the mac build. (The new one got hidden inside the previous one)
01/03/2021 9:06 - Fixed the version name of the runtimemodifier
01/03/2021 9:13 - Fixed the version name of Cheat Engine
01/12/2022 - Fixed referencing rsp in ccode and luacode and fixed unregistersymbol not unregistering when in enable
Anyhow, enjoy this new version and expect many more updates this year. (Feel free to ask me anything here or on discord)