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Weekly News #180

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Weekly News #180
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DESCRIPTION

Version 0.974a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-974a-149996632

Version 0.974b is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-974b-150827410

So, another week and a half has passed since the last full game update. During this time, we've completed a significant amount of work that you'll definitely find interesting. Let's start with everything in order:

First, randomized NPCs. While not as much work was done here as with other features, there are still some significant improvements we can share with you, including some requested by players. We've updated the sex scenes with the opposite sex, adding the ability to use sex toys. There are five sex toys in total, and the full list can be found below:

Each of them can be used in the missionary position, affecting the sex itself and its success/failure, and each can be combined with one another. The menu with these toys is opened by clicking the corresponding icon in the right corner of the screen. In addition to sex toys, we've also completed a new scene with randomized female NPCs – a massage scene. In it, your character gives a massage to a selected girl. The massage itself supports a huge number of variations and interactions, and the interaction itself utilizes them: there's two thousand words of text. The interaction itself includes the ability to "subtly" touch the girl, escalate the interaction into sexual intent, and offers a wide variety of reactions. You can see what it looks like below (https://x.com/i/status/2022996563971449176):

Besides, this interaction is a great way to transition to another interaction with a random NPC and a shower, which work together, so take advantage of it. The interaction itself works in the interaction menu with randomized NPCs, but only if an NPC of the opposite sex is visiting your apartment.

Secondly, the story. This is where the most changes were made, primarily in the form of necessary and required refinements. It's important to start with the most important new feature and change—a comprehensive overhaul of the story hint system. Hints have become more comprehensive, now displaying specific conditions and how many days remain. The hints themselves are no longer tied to individual variables, but directly linked to story ones, eliminating situations where they would completely break. Among other things, they now display markers where quests were picked up, as well as a marker for where to go to continue the quest. This also includes a new interface: it shows the progress of the existing story with each individual character and allows you to go to a marker to continue the story without fulfilling the necessary conditions for that event—you can skip unnecessary details and get straight to the action.

This also includes numerous fixes for non-dropping story events. The new feature itself will allow you to skip many unnecessary actions and, for the most part, ignore the requirement to wait a couple of days—you can always move to the desired story marker. This includes even if they break.

Another equally important change: new choices have been added to Yuki Oota's storyline, making the plot more complete and engaging. You'll be able to skip unnecessary sections using attributes, negotiate in major moments, and cheat—this will make character development more rewarding and replaying the story more engaging. You can also now play through Suzuki Matsui's storyline even if you're cohabiting with one of the girls, making it accessible to more people.

Speaking of visual content, we've also worked on that. First, we finished work on the story character Aiko (a secret admirer), and she's been completely redesigned. She features many more emotions, two breast sizes, and an overall higher sprite resolution. You can see it below:

The first versions of Hitomi Wotanabe's appearance are also ready. You can also see sketches of this below:

Third, a systemic change. And yes, there's just one—we've added a button to the interface to skip the sleep animation. We've seen some players experience sleep progress bars taking a long time to fill, unintended, due to the game engine. This button will allow you to skip the sleep animation at any time, making the interface and system overall more user-friendly. It looks like this:

Fourth, bug and error fixes and code refactoring. This is where the most work was done. However, you can read about it below, in the full changelog for version 947b:

New content:

A completely new scene has been created for randomized female NPCs, accessible through a special interaction with them when they're visiting your character: "Give a massage." In it, your character gives a massage to a selected girl. The massage itself supports a huge number of variations and interactions, and the interaction itself utilizes them: there's two thousand words of text. The interaction itself includes the option to "subtly" touch the girl, escalate it to sexual intent, and offers a wide variety of reactions.

The story hint system has been completely overhauled: hints are more comprehensive, displaying specific conditions and how many days remain. The hints themselves are no longer tied to individual variables, but directly linked to the storyline, eliminating situations where they would completely break. Among other things, they now display markers indicating where the quests were picked up, as well as a marker indicating where to continue the quest. This also includes a new interface: it displays the progress of each individual character's story and allows you to go to a marker to continue the plot without fulfilling the necessary conditions for the event—you can skip unnecessary parts and get straight to the action.

New choices have been added to Yuki Oota's storyline, making the plot more complete and engaging. You can skip unnecessary sections using attributes, negotiate in major moments, and cheat—this will make character development more rewarding and make replaying the story more interesting.

Sex toys, such as masturbators and anal beads, have been added to the interface for sexual encounters with randomized NPCs of the opposite sex. Each of these can be used in the missionary position, affecting the sex itself and its success/failure, and each can be combined with one another. The menu with these toys is opened by clicking the corresponding icon in the right corner of the screen.

A skip animation button has been added to the sleep interface for those who don't want to wait for it to finish. This allows you to simply avoid waiting for the "meter to fill." In this case, sleep functions as before, skipping story events instead of triggering them.

Now, if your character is living with Ayano Yoshida or Yuki Oota, you can still complete Suzuki Matsui's storyline, but in this case, moving her into your character's home is impossible—the game hides all related choices.

Several event-related mechanics and systems have been refactored. The system itself has become clearer, more modular, and has reduced exception issues. This also resulted in minor performance improvements thanks to changes to the algorithms.

The code responsible for applying filters has been slightly refactored: it has become more stable, accepts a much wider range of input functions, and generally has slightly more capabilities than before.

The code responsible for displaying, loading, and calculating the RNPC sprite in space was significantly refactored. In addition to using caching, the system itself is now slightly more stable, throwing fewer exceptions. Instead of calculating changes every second, the sprite changes relative to the code only in one case—when these changes occur, thanks to slightly more flexible systems than before.

A minor refactoring of the game's asynchronous translation systems was conducted: existing scripts were improved, refined, and, in general, they work significantly better than before due to their more understandable and stable operation.

A minor refactoring of the systems responsible for RNPC generation was conducted: there are now fewer generation issues, the RNPC themselves are generated slightly more individually than before, and overall, it causes fewer problems than before.

Fixed bugs:

Fixed a bug that prevented likes/views from working properly in the modifications interface and from being counted properly.

Fixed a bug that prevented the AI ​​for Super Best Friend ($25) subscribers from working properly in 90% of cases due to server overload. Everything now functions as expected.

Fixed a bug that could cause intermittent and incorrect connections to game servers to access privileges such as cloud saves/downloading modifications through our servers.

Fixed a bug that could cause the game to crash when starting a game session in certain rare gameplay situations when using a subscription and your own privileges purchased on Patreon.

Fixed a bug that could cause the game to crash when opening the diary interface in certain rare gameplay moments when your device didn't have time to load the interface. Fixed a bug that caused the game to throw exceptions when attempting to purchase items from the grocery store at rare points in gameplay.

Fixed a bug that could prevent some story events with Ayano Yoshida from dropping, despite your character seemingly fulfilling the conditions for them.

Fixed a bug that prevented some story dialogue from appearing with Yuki Oota, making the story with her completely unplayable after a certain point.

Fixed a bug that could cause the game to throw exceptions when attempting to initialize data in some rare story events.

Fixed a bug that could cause the game to throw exceptions when displaying certain story sprites with certain facial expressions.

Fixed a bug that could cause the game to throw exceptions in rare gameplay situations when opening the Modifications menu and viewing a mod from the online library.

Fixed an issue where some products and items in the online store from your character's computer would not appear in the interface at all.

Fixed a bug where the game could throw exceptions during certain rare gameplay moments when your character was using the computer and certain tabs from there.

Fixed a bug where the game could throw exceptions when attempting to ask a random NPC to shower while she was visiting your character.

Fixed a bug where the gender of a randomized NPC could be incorrectly determined in the main function for this: a woman could be a man, and vice versa. This could occur anywhere in the game, causing parameters to work incorrectly, and the sprite to become deformed.

Fixed an issue where using a phone call on a randomized female NPC and then asking her out on a date would cause an issue where you were actually asking a completely different woman out on a date.

Fixed a bug where calling a randomized female NPC could cause the game to hide potentially interesting offers and features without any apparent reason.

Fixed a bug where your streaming progress could carry over from save to save, and even reset completely when restarting the game.

Fixed a bug where, after your first stream through the streaming interface, your character could have millions in their account balance if the gameplay itself was on certain devices.

Fixed a bug where, while talking to someone at the Academy, the game could throw exceptions in some very rare gameplay situations.

Fixed a bug that could cause the game to throw exceptions when attempting to initialize the appearance of a randomized female NPC in some rare gameplay situations when attempting to interact with her.

Fixed a bug where, with the appearance caching feature enabled, if a female NPC had glasses, the game would simply display them incorrectly on the sprite after caching and displaying them.

Fixed a bug that could cause the game to throw exceptions when displaying scenes with randomized NPCs in some rare gameplay situations.

Fixed a bug that could cause the game to throw exceptions when attempting to open the history interface for your character's past events and events you had read in the corresponding game settings interface.

Fixed a bug that could prevent the game from generating the appearance of randomized NPC quest givers without a clear reason, resulting in them remaining the same as they were in the previous game session when regenerating the game session.

Fixed a bug that could cause the game to throw exceptions when attempting to display a randomized male NPC with a beard in certain rare gameplay situations.

Fixed a bug that could cause the game to throw exceptions in the NPC editor when opening the character library and having any piercings on the NPC displayed on the screen behind the character library.

Fixed a bug that could cause the game to throw exceptions after prolonged attempts to reload the same save, which would then crash and reset all possible internal game data.

Fixed a bug where the scene where the plot character Ayano Yoshida "slips and hits her head" overlapped the background, leaving literally nothing in its place, disrupting the overall exposure of the image and scene.

Fixed a bug where the "Take My Hand" scene with randomized female NPCs could have some issues with coloring the randomized NPCs with the correct skin color.

Fixed a bug where the NPC's hands could appear behind its back when they should have been in front of the sprite.

Fixed a bug where the sprite could become significantly distorted visually during gameplay and interactions, turning into something incomprehensible.

Fixed a bug where the game could throw certain exceptions when rewinding time 60 minutes due to NPC generation and/or caching errors.

Fixed a bug that could cause the game to crash after a long game session on particularly weak devices.

Fixed a bug that could prevent cached NPCs from being removed from the cache in a timely manner, causing exceptions in the NPC interaction menu, although not very frequently.

Fixed a bug that could cause an event with an NPC with whom you had a very low relationship, but who had the potential to dispose of your character, to occur too frequently and could interfere with gameplay.

Fixed a bug that could cause the game to throw exceptions when attempting to process an NPC's appearance when entering a group interaction with an NPC.

Fixed a bug that could cause the game to throw exceptions when opening the business purchase interface on your character's computer.

Fixed an issue that prevented some internet features, such as cloud saving and AI, from being accessible from certain countries.

Fixed a bug that could cause the game to throw certain exceptions when manually installing certain modifications.

Fixed a bug that could cause the game to throw an exception without any reason when connecting to the game servers when connecting to your Patreon subscriber account.

Fixed a bug that could cause the "What type of sex should I have" question to interfere with and overlap other parts of the interface without reason. This was a rare occurrence, but now this interface automatically hides after 10 seconds and also closes when switching to any other position.

Fixed a bug that could cause the game to throw an exception in very rare cases during 18+ scenes involving female NPCs.

Fixed a bug where the condom in the 18+ "Missionary" scene would remain in the air, even if you switched everything to cunnilingus/petting and some other settings for the scene.

Fixed an issue where, in very rare gameplay cases, the Occult Club management interface would sometimes not hide clubs with 0 members, despite them being hidden.

Fixed an issue where the randomized NPC's performance indicator in the Occult Club interface could have large fractional values. These values ​​are now rounded in the interface itself.

Fixed a bug where the game could enter an infinite loop in code, causing it to freeze completely and then, after a short time, throw an exception.

Fixed a bug where the game could throw an exception in some very rare interactions with randomized NPCs, with a very low chance of occurring.

Fixed an issue where, in rare gameplay situations, the game could fail to take into account the relationship between RNPC members when distributing their activity.

Fixed a bug that could cause the game to throw an exception when using functions from the Academy Election Management interface and their influence in the Yuki Oota route.

Fixed an issue where the storyline involving the student council and your character demanding something from Yuki Oota could be completely closed after one of the specific choices.

Fixed an issue where a single incorrect choice could completely disable the Yuki Oota storyline during the storyline that follows Ayano Yoshida's performance at the festival.

Fixed a bug that could cause an exception to occur during certain scenes involving RNPC members if your character was a woman instead of a man, and in very rare gameplay moments.

Fixed a bug that caused an exception to occur during certain NPC events when your character was female. These exceptions were primarily triggered during romantic events.

Fixed a bug that allowed a female NPC's vulva to be visible through her underwear in the NPC editor.

Fixed a bug where pubic hair and vulvas could be visible through female NPC swimsuits in the NPC editor interface.

Fixed an issue where clothing worn by a female NPC, if your character is female, would display incorrectly in the corresponding outfit menu.

Fixed an issue where clothing worn by female NPCs would display incorrectly in interface screens if it had sleeves or was simply multi-layered.

Fixed a bug where large-breasted female NPCs could have their breasts extend beyond their outerwear and appear on top of it.

Fixed a bug where a female NPC's vulva and pubic hair would appear on top of her tights if she was wearing them.

Fixed a bug where the "Undressed" outfit for female RNPC/your female character would still wear knee-highs or tights, which was inconsistent with the outfit set's name.

As you can see, we've implemented a multitude of new features and changes, including those requested. This includes completely reworked story hints, a dream skip button, and other new features and changes. A significant amount of work has been accomplished, and we'll be implementing even more features and necessary changes before the full update launches on February 27th. For now, all that remains is to wait—we're preparing a major story update for Suzuki Matsui, as well as completing the storylines for other characters. We'll also be significantly improving performance and stability in a future update

KaitoSi PATREON 86 favs
VIEWS1
FILES8 files
POSTEDFeb 15, 2026
ARCHIVEDJun 10, 2026