Previous Post

Weekly News #183

Next Post
Weekly News #183
1 / 11
DESCRIPTION

Version 0.976a is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-976a-154816621

So, it's been a week and a half since the last full-fledged update was released. During this time, we have done quite a lot of work on fixing bugs, as well as introducing what you have been asking us for a long time. However, first things first.

First, randomized NPCs. Huge and necessary innovations that will make randomized NPCs more unique have come in this update. Initially, we added a new breast elasticity setting for the female sex. 4 types of elasticity, starting from the standard and ending with more sagging breasts, are an important upgrade that will give great and important uniqueness during sexual contact with randomized NPCs. Among other things, we have added a new type of nipples for them, and you can watch it on our Twitter: https://x.com/kaitosi11/status/2036727935718109634

In addition to such an easy breast upgrade, at the moment in the game, the nipples on the female RNPCs are randomly generated. Not their type, but their location: for some, they may be slightly above the median band of the chest, for others slightly below.

Well, now for the most anticipated update in the female breast system, in principle, a new size. Very large breast size. What it looks like can be seen below:

Very big tits

Just big tits

In the nude version, it is 50 percent larger than the already large breasts for lovers of bigger breasts. Among other things, it is already being generated on RNPCs, and you can see the results of our work in update 976a.

Another equally important innovation to create greater uniqueness of the RNPCs is the face. It should always be unique, and the nose/eyebrow types alone are not enough. Each person in one way or another has a different location of the mouth, nose, eyes, and their different sizes. The same thing was implemented in the game itself: you will have the opportunity to create an absolutely unique RNPCs or your character according to your desire. Dozens of face settings will help you with this: height, length of lips/ nose / eyebrows/eyes. Among other things, RNPCs are already being generated with different faces in update 976a. A lot of work has been done to solve one of the problems of the game - all RNPCs look the same. This is just the beginning of a fairly large amount of work. In the near future, we will tell you more interesting things that will be done to rid the game of this problem.

An example of how it can change a face

Another innovation, but a simpler one, is the creation of a more unique body. You can already adjust the chest, but the details are not. To do this, three simple settings were introduced: pelvic cavity, rib type, and clavicle type. This will give easy uniqueness to RNPCs. You can see how it looks and how it changes perception below:

Finishing scenes is an equally important job. All the RNPS scenes were worked on to eliminate errors and exceptions. To do this, the tattoo system was completely redesigned, minor systems and mechanics that could be problematic were improved, and about half a dozen scenes now support not only 15 basic hairstyles, but also 50 others (all these scenes are newly added, which has not yet reached it. Already up to some of).

Well, and the smallest innovation in all of this: before entering the interaction menu with randomized NPCs as such, the game now asks what you want to do. Talk, steal money, or fight. This makes the game more obvious in terms of how to play it: before that, it might have been unclear what to do when an additional interface opens on top of the old one with instructions on what this NPC is doing.

Secondly, the plot. We have already redrawn two scenes with Meiko Tsukasa, and all of them will be redrawn soon. In particular, there will be innovations in the plot with it. Now you can see the results of the work below:

And also for the 18+ scenes, which has also been redone and improved, but this is already via the link on our Twitter: https://x.com/kaitosi11/status/2040410321114857692

Third, system changes. There are already improvements to some problematic game mechanics here - cooking is one of them. There were often mentions that it was unclear where the products went after they were cooked. Especially for this, there is now a notification where to click to see the progress of your labors, as well as the “Eat the last” button:

In addition to the fact that it is there, it indicates the current level of satiety, which was not previously available in the interface. Another small change is that during cooking, not only the desired number of products is now displayed, but also how many of them you have in the refrigerator.

Another problematic dilemma is attributes. With the addition of the mood system, not all users could have known that it had an impact on attributes, which made it seem strange to change them from more to less in the interface. That's why the game now displays effects: how attributes change under the influence of game mechanics. This will make the system more transparent:

Well, the last problem is not understanding how to use cheats. For non-donor users, this was a separate quest. A separate cheat menu has been created specifically for this purpose, which can be used by both donors and free users. This was not possible in the old system: after entering the patreon code, it was impossible to use cheats of this kind (although the question of relevance remains open, given the developer's menu), but nevertheless - all this is now freely available.

Fourth, the weight of the game has decreased by 80 megabytes. We're trying to keep up with the 2gb weight as much as possible, but we're not sure if we'll be able to keep it the same for release. Among other things, the main work during these week and a half was carried out on bug fixes and refactoring. His progress can be seen below (including the list of changes for version 0.976a):

New content:

Detailed face and eye settings have been added to the game for female RNPCs: you can adjust in detail the thickness of the eyebrows, their width, height, the eyes themselves, nose, mouth - all the details of the appearance of the face. With this, you can completely recreate the RNPCs you are interested in and give it a twist to your liking.

Due to the addition of detailed face and eye settings for RNPCs, the RNPCs generator uses them to generate different eyebrow thicknesses, widths, heights, and so on - everything that was added to adjust is automatically and differently generated on different RNPCs. Thus, thanks to this, each RNPCs will have its own unique face with different features.

The degrees of elasticity for the breasts of randomized female NPCs were added: from very elastic to saggy. As a result, you have 4 degrees of breast elasticity available to choose from. You can choose any type of breast you like in the appropriate RNPCs/your character editor, if the customizable character is female, and also see the difference in breasts on the sprites themselves after generating the game session. In addition to adjusting the firmness of the breasts, a new type of nipple has been added - retracted, which will be an interesting addition to the diversity of the female breast itself.

For the randomized female NPCs, a very large breast was added, which is larger than the one that was before. Among other things, this very large breast supports all the recently added improvements: firmness, nipples, and so on. It is available in the RPNCs editor or during the generation of an in-game session.

Female RNPCs nipples are now generated in the same way as everything else - randomly. Each female RNP may have them in different places relative to their breasts, which makes each breast unique in its own way: for some they are located high, for others they are low - more realistic and in the long run it is more pleasant to observe scenes with different RNPCs. Among other things, the same is now supported by scenes with randomized NPCs, including 18+ directionals.

Now, when you start communicating with randomized NPCs through the main interface of interaction with the game, before the communication itself, when you click on the RNPCs full name, the appropriate buttons appear for quick interaction with them: the opportunity to start a fight, steal money and just talk. Among other things, this makes the game more obvious in terms of how to play it: before that, it might have been unclear what to do when an additional interface opens on top of the old one with instructions on what this NPC is doing.

For randomized female NPCs, new visual features and features have been added that change their appearance: several types of collarbones, ribs, and pelvis. This will make the sprites a little more unique in terms of bodily changes/ overall uniqueness of their appearance outside of clothing/ in a swimsuit. These settings are available in the RNPCs editor or when generating a game session.

A unique interface with cheat codes for the game has been added to the game: now they need to be entered here, and not in the patreon codes interface. Among other things, this interface contains a basic list of codes that you will need, and now it can be used outside the patreon code system, i.e. use them with the entered patron code, which was previously impossible.

A new functional button has been added to the cooking interface - eat the last. With its help, your character will eat the last food that was prepared by him, without sending it to the refrigerator/ food category. Among other things, when a recipe is selected, the cooking interface now displays not only how many products are needed to prepare it, but also how many are available to simplify overall interaction with this interface, which previously could have been a problem.

Now, in the case of successful cooking through the cooking interface, there is a hint about where the products that you have prepared are located, due to the frequent problems with not understanding where they are at all after cooking.

A clearer attribute display system has been added to the diary interface, where your character's attributes are displayed, which takes into account the effects imposed on your character by the game itself. Before that, the player might have questions about why his attributes are higher/ lower than expected - now the game will show the reason for this.

A global refactoring of the hairstyle system for female RNPCs was carried out: their display is now completely correct. Any defects and glitches caused by clothes with a long collar, or from their own shadows, have been completely and completely fixed. Among other things, new functions/modules have been created, which will make any changes and innovations to this system much easier in the future.

In an 18+ character group sex scene, LJ with randomized NPCs now displays 50 hairstyles, in addition to the first 15, properly. Instead, the second basic hairstyle is not set, but everything is displayed as it should be.

In the 18+ character scene, where a randomized female NPC is showering in the activities when entering the women's locker room/your character has a special interaction at home, 50 hairstyles are now displayed, in addition to the first 15, properly. Instead, the second basic hairstyle is not set, but everything is displayed as it should be.

In the scene that is displayed while trying to talk to classmates at the academy during class, the female RNPCs now displays 50 hairstyles, in addition to the first 15, properly. Instead, the second basic hairstyle is not set, but everything is displayed as it should be.

A global refactoring of tattoos from scenes with randomized female NPCs was carried out: this corrects a huge number of errors and exceptions related to scenes, as the system itself became more modular, began to use newly added functions and, in general, was completely redesigned in accordance with the current systems and mechanics of the game.

A global refactoring of the female RNPCs breast system has been carried out: this fixes many problems with both RNPCs clothing and their display in general. Among other things, this improves the overall situation with the ability to expand and modernize the system, making it simply better and clearer.

Fixed bugs:

Fixed a bug that caused the game to throw exceptions for no reason when opening the achievements interface in the game.

Fixed a flaw that caused some achievements to not be awarded, no matter what - even if the conditions for their fulfillment were met.

Fixed a bug that caused the game to issue exceptions during an attempt to pay rent for an apartment you bought when playing the game in English.

Fixed a bug that could cause the game to throw exceptions during the display of a kissing scene with randomized female NPCs in some rare gameplay cases.

Fixed a bug that could cause the swimming scene to freeze on the screen after it was displayed with some chance, interfering with the further gameplay and sometimes causing exceptions.

Fixed a bug that could cause the game to throw exceptions when displaying a sprite of a randomized female NPC if that NPC has a basic hairstyle when trying to display it.

Fixed a flaw that caused the internal functions regulating the appearance of the female RNPS hairstyle to work incorrectly, which could cause graphic glitches.

Fixed a bug that could cause the game to issue exceptions during attempts to open a conversation scene with female RNPCs at the academy with some small probability.

Fixed an issue where tattoos printed on the arms of a female sprite could be displayed on top of the chest, which visually deformed the sprite and made it look incorrect.

Fixed a bug that caused tattoos on female RNPS in the sprite to appear “behind” the RNPCs chest during the game session, which made the sprite look bad. Among other things, a bug has been fixed that could cause tattoos to appear on top of stockings and some other items of clothing, externally deforming the sprite.

Fixed a bug where during scenes with randomized female NPCs, the wrong RNPCs could be displayed, with which the action was performed at all - the action was always with the same RNPCs every time, even if the RNPS itself had to change in the scene.

Fixed a bug that could cause the game to throw exceptions when trying to open a game map of a city with a very low chance.

Fixed a bug where opening the interface with plot hints could cause exceptions in some rare game moments. Among other things, the entire plot hint system has been improved, making it more stable.

Fixed a bug that caused some non-18+ character scenes with randomized female NPCs to not hide after they were displayed on the screen at some rare points in the gameplay, which caused the game to not work stably in the future.

Fixed a bug that could cause the main character in scenes with randomized female NPCs in the form of a girl to change and not correspond to the actual RNPCs that your character was communicating with.

Fixed an issue where the female RNPCs face in the kissing scene with the main character could disappear in rare gameplay cases.

Fixed an issue where attributes in your character's diary might not be displayed correctly, which could cause them to be higher or lower than expected for no apparent reason.

Fixed a flaw that made it possible to endlessly buy perks from a specialized interface, which did nothing but lose experience points.

Fixed a bug where after switching the filter and the available perks to those available for purchase in the interface, the list of these perks itself could be completely empty.

Fixed a bug that caused the profile list in the diary interface to display all the perks available for purchase, not just the ones your character had.

Fixed a bug that made it impossible to connect to the game's game servers, which is why it was impossible to get the subscriber's patreon privileges for a while.

Fixed a bug that could cause the game to throw exceptions during an attempt to open the diary interface in the category of plot hints for completing the game's plot itself in some rare gameplay situations.

Fixed a bug where switching between sex positions did not work in the corresponding interface for sexual contact with randomized female NPCs/of the opposite sex in principle.

Fixed a bug where during scenes with randomized NPCs and/or the opposite sex, the game could issue exceptions both in 18+ orientation and out of this orientation.

Fixed a bug that caused your character to lose his head when kissing a randomized female NPC, especially if the kiss was with his tongue (the most common reason).

Fixed an issue with incorrect display of tattoos on female RNPCs in the 18+ character's scene of the “Horsewoman" position.

Fixed a bug that caused tattoos on female RNPCs in the RNPCs editor to simply be displayed incorrectly: over the sleeves of clothing, the clothing itself, and most of the small and large differences in its sprite, which caused visual rejection.

Fixed a bug that caused the game to throw exceptions when trying to open the export menu for randomized NPCs in their editor and/or when trying to save a character to the character library.

Fixed a bug that could cause the game to issue exceptions in rare cases of gameplay when applying for a job at a grocery store.

Fixed a bug that could cause the game to fail to deliver some achievements, even if the conditions were met in full by you.

Fixed a bug that caused modifications to load during gameplay, which could cause problems with game performance.

Fixed a bug that made it impossible to download in-game modifications through the appropriate modification interface.

Fixed a bug that made it possible to spam the skill “Here and now”, infinitely increasing the level of your character.

Fixed a bug that caused the game to issue exceptions if you ask the guide for help with the RNPCs mechanics at the very beginning of the game session before any attempts.

Fixed a bug that could cause some events with the Suzuki Matsui storyline character to issue exceptions in the last added events.

Fixed a bug that could cause rain to fall in closed locations where it simply shouldn't have rained in principle.

Fixed a bug that sometimes caused the game to not produce the appropriate scene as it should have when entering the appropriate location of the women's shower.

Fixed a bug that caused the game to issue exceptions in some rare cases when your character entered the women's shower stall.

Fixed a bug that caused the game to allow access to cut content, which could later cause bugs and exceptions.

Fixed a bug where the “Status” label, where your character's status is written, did not adjust to the interface and went beyond it.

Fixed a bug that caused one hairstyle to be displayed in the corresponding tabs when opening the interface of the full list of hairstyles, rather than its entire list.

Fixed a bug that caused two “Blowjob” buttons to be displayed in the interface for interacting with the storyline character Ayano Yoshida, one of which completely translated into kissing interaction with her.

Fixed an issue where in the “Profile” category in the diary interface, a thumbnail with your character's appearance could go off the screen and interface, making it incorrect.

Fixed a bug that could cause a thumbnail of your character's appearance to be nude if your character is in the Beach location.

Fixed a bug that could cause the game to prompt in the game plot hints interface, skipping half of the necessary plot for this purpose, if the application form for joining the occult club was thrown out.

Fixed a bug that could cause putting money in the bank through your character's computer to issue some exceptions if the value itself did not have an int value.

Fixed a bug that caused the game to issue exceptions during group sex in some rare gameplay cases.

Fixed a bug that caused the “Invite to the Occult Club” button to still appear in the interface for interacting with randomized NPCs, even if this RNPCs was already in your club.

As you can see, quite a lot of work has been done. We tried to fix the existing problems: the uniqueness of female RNPCs, problematic mechanics and systems, fix bugs and exceptions. The result of our work can be viewed now. The game has become much more stable and enjoyable. The next weekly news will be on April 15th, but for now we can only wait.

KaitoSi PATREON 90 favs
VIEWS1
FILES11 files
POSTEDApr 5, 2026
ARCHIVEDApr 5, 2026