Version 0.978a is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-978a-160210926
So, another week and a half has passed since the release of the last full version of the game. It's time to share what's been accomplished in this short period of time and present it. Fortunately, quite a lot has been accomplished in this time: both new features and improvements. However, let's take things one step at a time.
First, randomized NPCs. This is where the most changes and improvements of all kinds have been made. For example, chubby and MILF NPCs are now available for customization in the NPC editor: you can customize them as you wish, and they have some exclusive appearance settings and changes. Specifically for this, we reworked the entire NPC editor system-wide: we improved existing systems, made them more modular, and did quite a bit of work in this area overall.
In addition to this minor change to the NPC editor, we've added 10 new types of stockings for female NPCs: they can be generated and selected in this interface. Furthermore, a comprehensive rework of the stocking system has arrived. This has long been a long-requested and necessary feature: now, they're not simply not displayed if the legs/calves differ from the standard RNPC, but are adjusted primarily to the sprite, and very precisely. This even applies to changes to this data during gameplay.
Another minor change in the editor: we've added a "Change Gender" button in the body settings as an alternative to the similar one next to the name. Few people knew or suspected this button existed, and this button is intended to correct this oversight.
Now, let's move on to the most significant innovation for NPCs in this short period. A comprehensive and extensive part-time job system has been added for NPCs of both genders: depending on their wealth, personality, attributes, and other details, they can take on over a dozen different part-time jobs. While working part-time jobs, they have more money in their inventory, their employment becomes more visible, and their reactions to your attempts to communicate with them are more varied. Some part-time jobs prohibit communication during work hours, while others encourage it. Each part-time job has different working hours, and during these working hours, NPCs are on their own schedule, and their locational activity corresponds to their position and job: they can sort orders, deliver orders, clean floors - a huge number of new activities, over two hundred of them, and each depends on the job the NPC has chosen. Among other things, jobs also have various greetings for your character and different requirements. This entire system was created to make the experience more immersive: each RNPC has its own schedule, which you can understand purely logically.
Another rather major change for NPCs is that they now have a fully functional inventory. This has also changed the theft system: you steal directly from their inventory. It can contain various items, including money. All of these items are called objects. You can steal these objects, and the steal rate depends on your luck and agility, as well as how well you completed the minigame leading up to the theft. NPCs can have expensive items like amulets and video cameras, as well as berries, food - anything at all. Furthermore, the amount of money they have is no longer simply random - it depends on their side hustle and their actions. Some are richer, some are poorer, and some, instead of a wealthy inventory, have a ton of useless stuff - it all depends on their personality and actions. Additionally, your character can steal clothing from NPCs: tops, underwear, lingerie, and bras. This will be displayed on the sprite itself, and the NPC will remain unaware for a while. You can also plant various items on NPCs.
In addition to "Steal" and "Plant," you can ask the NPC to give you something or give them something using authority attributes. This was done to improve the gameplay of the bully and make it more profitable compared to all other activities. This menu can be accessed through the interaction menu, using the "Give me..." interaction.
Another change: the communication system with randomized NPCs has been completely redesigned: each NPC now has a generated phone number. This phone number is a combination of six numbers. You can try guessing the phone number using the new interface in contacts - phone number entry. This new interface is accessible in the contacts category via a new icon, which is available even if no contact is selected. Among other things, you can obtain this phone number from an NPC in person or through the database interface on your character's computer. Once your character knows the NPC's phone number, it appears in their contacts - knowing it is not necessary for each new connection. You can add an NPC to your phone contacts directly (without entering their phone number, as before) or by guessing, using databases, or any other manipulations through the new phone number entry interface, after which they will be added to your contacts as usual.
And here's the most minor change we need to mention: if your character doesn't communicate with the NPC for a long time (about a week), the NPC may forget your character, and your relationship with them will decrease by five percent every week. This was done to create greater realism and immersion. To maintain the relationship, just 30 minutes of conversation per week is enough.
Well, what we're working on and will be ready soon is a new scene with the RNPC. You can see the result below:
This scene will be tied to the corresponding mechanics.
Secondly, story NPCs. We can already tell you that all content featuring story character Meiko Tsukasa has been redrawn: we've begun work on another story character, Hitomi Watanabe. One scene has already been redrawn, and you can see it on our Twitter: https://x.com/kaitosi11/status/2062423023181770987
Third, system changes. The main changes here are weather-related and related to the phone. Let's start with the weather: now there can be constant rain, dry days, and so on. The RNPC's reaction to these days will also change depending on the day: some days they'll stay indoors more often, while others they'll go outside more often.
Other, more comprehensive changes affect your character's phone. We've already mentioned the ability to enter phone numbers, but that's not all: a new, smaller system has been added for the phone - the communication system. Network reception varies in different locations: better in some places, worse in others. Network reception is categorized as strong, average, and weak. With a weak connection, you can't text or call, with an average connection, you can't call, and with a strong connection, you can do both. This is done to make the experience more immersive.
As you can see, in addition to the communication system, another new button has been added - the "Do Not Disturb" system. If it is enabled, instead of notifications that someone has sent you a message on your phone, nothing will happen.
Fourth, bug fixes and refactorings. We'll begin the changelog here to keep this already-lengthy weekly update short. For those unfamiliar, this changelog is also relevant for 978a, so if you're interested, you can always subscribe and test all these changes before anyone else:
New content:
A comprehensive and extensive part-time job system has been added for NPCs of both genders: depending on their wealth, personality, attributes, and other details, they can take on over a dozen different jobs. While working part-time jobs, they have more money in their inventory, their employment becomes more obvious, and their reactions to your attempts to communicate with them are more varied. Some part-time jobs prohibit them from communicating during work hours, while others encourage it. Each part-time job has different working hours, and during these working hours, NPCs are on their own schedule, and their locational activity corresponds to their position and job: they can sort orders, deliver orders, clean floors - a huge number of new activities, over two hundred in total, each dependent on the job the NPC has chosen. Furthermore, jobs also feature various greetings for your character and different requirements. This entire system was designed to make the experience more immersive: each NPC has their own schedule, which you can easily understand.
In the NPC editor, you can now customize not only the standard male and female sprites but also Chubby/MILF sprites. You can customize them to your liking and create anything you want: they have some exclusive customizations to their appearances, in addition to the standard ones. Furthermore, these types of girls are now generated before the NPC editor, rather than after.
The NPC theft system has been completely overhauled: each NPC now has a full inventory. It can contain a variety of items and money. All these items are called objects. You can steal these objects, and the steal rate depends on your luck and agility, as well as how well you completed the minigame leading up to the theft. They can have expensive items like amulets and video cameras, as well as berries, food - anything at all. Furthermore, the amount of money they have is no longer simply random - it depends on their part-time work and their actions. Some are richer, some are poorer, and some, instead of an abundance of money, have a ton of useless stuff in their inventory - it all depends on their personality and actions. Furthermore, your character can steal clothes from NPCs: tops, underwear, lingerie, and bras - this will be displayed on the sprite itself, but the NPC will simply remain unaware for a while. You can also plant various items on NPCs.
The communication system with randomized NPCs has been completely redesigned: each NPC now has a corresponding phone number. This phone number is a combination of six numbers. You can try guessing the phone number for the new interface in Contacts - phone number dialing. This new interface is accessible in the Contacts category via a new icon, which is available even if no contact is selected. You can also obtain this phone number from NPCs in person or through the database interface on your character's computer. Once your character knows the RNPC's phone number, it appears in their contacts - they don't need to know it for each new connection. You can add the RNPC to your phone contacts directly (without entering their phone number, as before) or by guessing, using databases, or any other manipulations through the new phone number entry interface. After that, they will be added to your contacts as usual.
A system for looting and demanding items from the NPC has been added to the game. In accordance with recent changes to the NPC inventory system, which you can read about below, your character can demand any item from the NPC inventory. If your character has high Authority, their reasons may be accepted and the item may be given to them without any questions.
A new small system has been added to the phone – the communication system. Network reception varies in different locations: better in some places, worse in others. Network reception is categorized as strong, medium, and weak. With a weak connection, you can neither text nor call, with a medium connection, you cannot call, and with a strong connection, you can do both. This is done to make the game more immersive.
A new system has been added to the phone – the "Do Not Disturb" system. When enabled, notifications about messages from someone on your phone will be silent instead of being displayed.
The phone interface has been updated: in addition to the two new features mentioned above, it now also displays the money in your bank account.
The weather system has been improved: there may be permanent rain, dry days, and so on. The NPC's reaction to these days will also change depending on the day: some days they will stay indoors more often, while others they will go outside more often.
About 10 new, varied types of stockings/knee-highs/socks have been added to the game for female NPCs: they are displayed in the NPC editor, generated in the NPC, and available for selection.
A "Change Gender" button has been added to the NPC editor in the body customization category for those who didn't know how to change gender otherwise (the option to click the gender button next to the character's name is still available).
Now, if your character doesn't communicate with the NPC for a long time (about a week), the NPC may forget your character, and your relationship with them will decrease by five percent once a week. This was done to create greater realism and immersion. A 30-minute conversation per week with a character is enough to maintain a relationship.
Female NPCs now generate various accessories, chokers, and other items around their necks. This is done using existing options you may have seen in the corresponding NPC editor.
A major refactoring of the sprite display system in the corresponding NPC editor interface was performed: MILFs and chubby NPCs are now displayed adequately and correctly, there are significantly fewer errors and exceptions, there are no issues with skin color support for certain body parts, some existing appearance modification settings have been improved, performance has been improved, and overall, the entire system is now more modular and user-friendly.
The stocking system for randomized female NPCs has been completely redesigned: now, they are not simply not displayed if their legs/calves differ from the standard NPCs, but are adjusted primarily to the sprite, and very precisely. This applies even to changes in this data during gameplay.
The Chinese and Spanish translations have been updated: untranslated content has been translated, the translation itself has been made more accurate, some local errors and translation flaws have been corrected, and overall work has been done to make these languages appear more native.
Fixed bugs:
Fixed a bug where clothing display on randomized female NPCs would not work correctly without any apparent reason if they were missing outerwear.
Fixed a bug where the game could throw exceptions when attempting to render the bottom portion of clothing on randomized female Chubby NPCs.
Fixed a bug where the game could throw exceptions when entering the interaction menu with a randomized female NPC during the greeting stage.
Fixed a bug where the game could throw exceptions when entering the interaction menu with a randomized female NPC when attempting to combine certain reaction/greeting lists, etc.
Fixed a bug where female Chubby and MILF NPCs would display as errors in the RNPC editor when playing in any game language other than Russian.
Fixed a bug where the "Attention" bar in the interface during Academy classes would not rise, but instead would always show at zero percent, thus defeating the purpose of the mechanic.
Fixed a bug where the game could throw exceptions when attempting to render a female NPC's appearance, specifically the eyes.
Fixed a bug where the game would throw exceptions when rendering a female NPC's sprite when attempting to calculate whether the sleeves should be in the front or back of the sprite.
Fixed a bug where, when a female NPC invited your character on a date via SMS and you accepted, a completely different NPC would appear instead.
Fixed a bug where randomized NPC lists in the "Present NPCs" categories in locations would simply show empty lists of randomized NPCs when they should have been there. Everything now works as intended.
Fixed a bug where the game could throw exceptions in rare gameplay situations during the 18+ character CG scene for randomized female NPCs in the "Masturbation" position.
Fixed a bug where randomized NPCs could greet your character at the wrong time, which could cause an odd appearance.
Fixed a bug where the game could throw an exception when displaying the 18+ character CG scene in the "Masturbation" position due to underwear initialization errors.
Fixed a bug where the skin color of randomized male NPCs in the "Kiss" CG scene could be ignored and displayed as a default.
Fixed an issue where the list of interactions with randomized NPCs in the gift category could extend beyond the interface itself and even off-screen, not aligning with the interface at all.
Fixed a bug where the background behind the sprite of randomized NPCs during certain text-based interactions could display a different location than your character was currently in.
Fixed an issue where the ears of randomized female NPCs could have a different skin tone than their main sprite.
Fixed a bug where, when switching characters in the NPC editor, the game could throw exceptions in some rare gameplay situations.
Fixed a bug where the NPC editing interface could have some detail display issues when editing female characters.
Fixed a bug where the clothing of randomized MILF female NPCs could generate incorrectly even after the NPC itself had been generated, which could lead to certain issues and bugs in the game session and in the editor.
Fixed a bug where, in some gameplay situations, the game could throw exceptions when opening the message interface for randomized NPCs.
Fixed a bug where, after switching the filter from existing to available for purchase in the perks interface, the list of perks themselves could be completely empty.
Fixed a bug that caused the profile list in the diary interface to display all perks available for purchase, not just those currently equipped.
Fixed a bug that prevented connecting to the game servers, which also prevented Patreon subscriber privileges from being available for a limited time.
Fixed a bug that could cause the game to throw exceptions when attempting to open the diary interface in the storyline hints category during certain rare gameplay situations.
Fixed a bug that prevented switching between sexual positions from working in the corresponding interface for sexual encounters with randomized female/opposite-sex NPCs.
Fixed a bug that could cause the game to throw exceptions during scenes with randomized NPCs and/or opposite-sex NPCs, both within and outside the 18+ category.
Fixed a bug where, when kissing a randomized female MILF NPC, the female sprite's head could disappear, especially if the kiss involved tongue (the most common cause).
Fixed an issue with incorrect display of tattoos on female MILF NPCs in the 18+ scene for the "Cowgirl" character position.
Fixed a bug that caused tattoos on female NPCs in the NPC editor to appear incorrectly: they would appear over the sleeves of clothing, the clothing itself, and most minor and major differences in her sprite, causing visual irritation.
Fixed a bug that caused the game to throw exceptions when attempting to open the randomized NPC export menu in the editor and/or when attempting to save a character to the character library.
Fixed a bug that could cause exceptions in rare gameplay situations when applying for a job at a grocery store.
Fixed an issue that could prevent the game from awarding some achievements even if you had fully completed the requirements.
Fixed an issue that could cause modifications to load during gameplay, which could cause performance issues.
Fixed a bug that could cause the game to throw exceptions in very rare gameplay situations in the "Body Settings" category of the randomized female NPC editing interface.
Fixed a bug that caused changes to some detailed eye and facial settings to be reset in the RNP editor and not saved at all, regardless of attempt.
Fixed a bug that could cause the game to throw exceptions when attempting to calculate the number of products in the store once per day at the start of a game session if an invalid game session type was created.
Fixed a bug that could cause the game to throw exceptions during the Suzuki Matsui storyline, in the corresponding section of the Flamingo and Eagle event.
Fixed a bug that could cause the game to throw exceptions when attempting to create a custom character while editing the desired generated hair color through the corresponding interface tab.
Fixed a bug that could cause the game to throw exceptions when attempting to find a random NPC in very rare gameplay situations where an incorrect first or last name was entered.
Fixed a typo in the corresponding interface for the biography of a randomized NPC in the "Relationships" category.
Fixed a bug that prevented the NPC editor from reducing the physical attributes of weak and downtrodden characters after generation due to a typo in the code.
As you can see and read, a significant amount of work has been done. Not only adding new content, but also refining existing content. We can only say that even more content and improvements will be released on June 15th: new events with RNPC, important new mechanics for creating immersive experiences, a new language that will be available in the game - a lot of it.