Version 0.979a is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/school123/posts/released-0-979a-162950663
So, it's been a week and a half since the release of the last full version—time for weekly news and micro-updates. During this time, we've fixed a huge number of bugs and errors, completed some content, and also worked on improving existing systems and mechanics. But first things first.First, randomized NPCs. Some may remember that we recently presented a new scene featuring fights with randomized female NPCs. We've fully completed it and integrated it into the game: the scene specifically concerns fights with female RNGs. The scene itself features a huge number of different animations, specific mini-mechanics, and varied "combat" behavior. All of this is tied to the fight system itself: depending on the progress of the fight, emotions, movements, and other micro-details change, making it a joy to watch. You can see what it looks like below:
In addition to fights, we've significantly improved the AI of the NPCs themselves: every NPC in a relationship outside of your character has their own sex life: they have sex with each other, and this is reflected in their statistics. Some have sex every day, while others are content with once a week—everything is individual and depends on the NPC, their sexuality, and a host of other factors.Furthermore, AI improvements have been made to the mechanics of jobs and part-time work: NPCs quit their jobs and look for work if they need money during a game session, and their situation in this regard can change. This all depends on their responsibility—the more responsibility they have, the less likely they are to hop from job to job. Previously, all this happened automatically during game session generation, and this information was static. Now, it all changes dynamically, at a set time.Along with improving the AI in the job and side hustle mechanics, we've added three dozen unique jobs for MILFs, as well as a dozen unique side hustle jobs for regular RNPC. These unique jobs involve populating locations: they fill hospitals, parks, movie theaters, and other locations, going about their business and completing tasks. They can work as police officers, doctors, trainers, bartenders, security guards, and more. Designed for immersion, they offer a variety of unique activities, responses to the protagonist's attempts to interact with them, and their own work schedule. You can see what it looks like below:
Another interesting innovation in the AI of randomized NPCs is that NPCs have hunger and thirst: they can ask the player character for water or food. Separate events have been created for this, and the theft system has been improved: you choose what to give to the NPC for food and drink. Among other things, this can sometimes lead to "dates" or other unique events. The updated interfaces look like this:
Another new feature for the game's immersiveness is the wet clothing effect on the RNPC, which appears on a dozen different outfits: when it rains and they're standing outside, their clothes become damp and transparent. It looks like this:
Secondly, the story. Here we present you with new redrawn scenes featuring Hitomi Watanabe's main character. They will be integrated into the game soon, but in the meantime, you can admire our artists' work:
Third, system changes. This is where the most significant innovation of this update came in. Let's get right to it: two new languages. Portuguese (requested by many people), and Japanese – for the Asian market. Among other things, we completely redesigned the language selection interface: the number of languages has increased exponentially in three months, and there was no room left in the new interface. We completely overhauled the language selection both in the game settings and at the very beginning of the game. You can see this in the screenshots:
In line with the recent update to theft and the ability to steal even random items from randomized NPCs, we also created a new interface: the flea market. It's designed specifically for your character to sell stolen or simply unwanted items – the price is directly dependent on your character's speech. This interface is accessible directly from your character's computer, and it looks like this:
New content:
Two new languages have been added to the game: Portuguese and Japanese. Both are available starting with this version. Among other things, we've completely redesigned the language selection interface: the number of languages has increased exponentially over the past three months, and there was no room left in the new interface. We've completely overhauled the language selection process, both in the game settings and at the very beginning of the game.A completely new scene with mechanics and systems has been added to the game: it specifically concerns fights with female NPCs. The scene itself features a huge number of different animations, mini-mechanics, and varied "combat" behavior. All of this is tied to the fight system: emotions, movements, and other micro-details change depending on the fight's progress, making it a joy to watch.In line with the recent update to theft and the ability to steal even random items from NPCs, we've also created a new interface: the flea market. It's designed specifically for your character to sell stolen or simply unwanted items—the price directly depends on your character's speech. This interface is accessible directly from your character's computer.Now, if randomized female NPCs stand in the rain, their clothes become wet. This is designed for immersiveness, and currently, only ten outfits are available.The AI of NPCs has been significantly improved by creating a new immersive system: NPCs have hunger and thirst: they can ask the character for water or food. Separate events have been created specifically for this purpose, and the theft system has been refined: you choose what to give to the NPCs to drink or eat. Among other things, this can sometimes lead to "dates" and some unexpected consequences.Three dozen unique jobs for MILFs have been added, as well as a dozen unique part-time jobs for regular NPCs. Unique jobs for MILFs involve populating locations: they fill hospitals, parks, movie theaters, and other locations, going about their business and fulfilling their tasks. They can work as police officers, doctors, trainers, bartenders, security guards, and more. Designed for immersion, they offer a variety of unique activities, responses to the protagonist's attempts to interact with them, and their own work schedule.A separate system has been added for part-time jobs and RNPC jobs: RNPC quit their jobs and look for work if they need money during a game session, and their status in this regard may change. This all depends on their responsibility—the more responsibility they have, the less RNPC will hop from job to job. Previously, all this happened automatically during game session generation, and this information was static. Now, it all changes dynamically, at a set time.The AI of randomized NPCs "off-screen" has been improved: each NPC in a relationship outside of your character has their own sex life: they have sex with each other, which is reflected in their statistics. Some have sex every day, while for others, once a week is enough—everything is individual and depends on the NPC themselves, their vulgarity, and a host of other parameters.An NPC can become tired of dialogue and report it. The more sociable they are, the less they will become tired of conversation. This system differs from the existing "fatigue" system, which uses indicators to measure the NPC's fatigue from communicating with your character, while this system refers to general fatigue from everything.NPCs now have a much greater influence on their mood and desire to communicate with your character: the more sociable they are, the more likely they are to become tired of conversations with your character. Their mood will have a much smaller influence on these desires.Improved inflation and bank rates for better pricing in the late game.A dozen new recipes have been added, accessible from the cooking interface—all in addition to existing recipes.The caching system has been slightly modified, allowing it to operate more reliably and avoid data loss when unloading NPCs to ROM and back to RAM. This overall improvement and refactoring has also improved the system's performance and prevented micro-freezes/stutters throughout a game session in some particularly busy moments and locations.A major refactoring of tattoos in scenes with randomized female NPCs has been performed: this fixes a huge number of scene-related errors and exceptions, as the system itself has become more modular, utilizes recently added features, and has been completely redesigned to align with the game's current systems and mechanics.A comprehensive refactoring of the female RNPC breast system has been completed: this fixes numerous issues with both RNPC clothing and its overall display. Furthermore, this improves the overall system's expandability and modernization capabilities, making it simply better and more intuitive.
Fixed bugs:
Fixed a bug where the Mortar and Pestle item was simply not available in the game's online store, located in your character's PC interface.Fixed a bug where, once per month, the game could throw exceptions without any apparent reason during certain gameplay situations.Fixed a bug where the game could throw exceptions during certain gameplay situations when entering the pool area.Fixed a bug where, when using the hotel interface, the game could throw exceptions during certain gameplay situations when attempting to sleep there.Fixed a bug where having a mustache or beard on a male NPC could cause exceptions during certain rare gameplay situations, even when starting an in-game session.Fixed a bug where the game could throw exceptions when attempting to calculate the socks and stockings on a randomized female NPC during a corresponding group sex scene involving two women.Fixed a bug where the game could throw exceptions when attempting to propose a relationship to a randomized female NPC with the "Aggressive" personality trait.Fixed a bug where the game could throw exceptions when attempting to view messages from a randomized NPC through the corresponding interface.Fixed a bug where, when entering the interaction menu with a randomized NPC, the game could throw exceptions in certain gameplay situations.Fixed a bug where the game could throw exceptions in certain gameplay situations when attempting to "Run" through the park.Fixed a bug where, if your character asked to break up with an existing partner of a randomized NPC, the game could throw exceptions at certain points in gameplay.Fixed a bug where the game could throw exceptions when attempting to steal from randomized NPCs if saves were transferred from older versions of the game.Fixed a bug that could cause the game to throw exceptions when attempting to export a randomized NPC through the appropriate interface without information about when it was created.Fixed a bug that could cause the game to throw exceptions when using the interaction interface with a randomized NPC and hovering over certain interactions with them in rare gameplay situations.Fixed a bug that could cause the game to throw exceptions when attempting to change a clothing set for a female NPC in the NPC editor in rare gameplay situations.
Fixed a bug that could cause the game to throw exceptions during an event where your girlfriend was unhappy with your character's lack of attention, in rare gameplay situations.Fixed a bug that could cause the game to throw exceptions during the storyline with Suzuki Matsui, in some rare gameplay situations.Fixed an issue where your character's thumbnail in the "Profile" category of the diary interface could extend beyond the screen and interface, causing it to become inconsistent.Fixed a bug where your character's thumbnail could appear naked if your character was in the "Beach" location.Fixed a bug where, after discarding the Occultism Club membership form, the game would prompt the storyline hint interface, skipping half of the required storyline.Fixed a bug where depositing money into the bank via your character's computer could throw certain exceptions if the value itself didn't have an int value.Fixed an issue where interactions with NPCs with multiple dialogue options didn't immediately display a tooltip indicating the success rate.Fixed a bug where changing your character's energy value via the cheat menu (developer menu) and leaving the value field blank would cause the game to throw exceptions without any apparent reason.Fixed a bug where the game could throw exceptions during an event in the "Hospital" location, when your sick character came to receive treatment on the hard difficulty level with certain choices.Fixed a bug where walking around locations naked would constantly trigger confirmation of this action, even after clicking "Yes, I'm sure," making it impossible to do. Now the game remembers the player's answer and, if they are confident in their choice, no longer bothers them with it.Fixed a bug that caused a large number of exclusive events with the RNPC to simply not activate and be impossible to obtain for your character.Fixed a bug that caused a different data type to be used when initializing the RNPC girl's vulva, which could result in it being different from the originally specified/edited type.Fixed a bug that caused certain settings in the RNPC editor to work incorrectly, not saving all changes afterwards or simply resetting them under certain conditions when using this interface.Fixed a bug that could cause the game to behave incorrectly when certain filtering data (content) or performance settings were enabled, which could create infinite loops and cause the game to crash, lag, or freeze.
Fixed several data leaks in the NPC movement and activity distribution modules.Fixed a bug that could cause the game to crash during certain story events.Fixed a bug that caused some events to occur more frequently than intended, and others too frequently.Fixed a bug that could cause exceptions and other issues when using the "masturbate" location interaction.Fixed a bug that could cause everyday conversations via the NPC interaction interface to rarely cause exceptions without specific cause.Fixed a bug that could cause NPC biographical text in the corresponding biographical menu to not display properly and to extend beyond the interface itself, making it appear incomplete and unfinished when viewing a fully known bio.Fixed a bug that could cause the game to throw exceptions when attempting to fully load a location at certain points in the gameplay.Fixed an issue where the game could decached the wrong NPC during interaction with it, resulting in differences between the actual and unloaded appearances.Fixed a bug where the game could throw exceptions when attempting to load the game from certain states, including when attempting to enter fullscreen mode.Fixed an issue where some buttons could duplicate in the corresponding location interaction menu, including NPCs/location interactions, etc.Fixed a bug where the game incorrectly changed variables related to NPCs, which could subsequently cause certain game issues, including exceptions.Fixed a bug where the game could throw annoying exceptions when using the cloud save feature on Mac and Android devices.Fixed a bug that could cause exceptions when trying to determine what the RNPC was doing, albeit very rarely.Fixed a bug that could cause the game to throw exceptions due to RNPC generation errors and the condition of them being "broken."
Fixed an issue that could cause the game to crash without apparent reason when attempting to connect to your email or nickname in-game to gain game privileges.Fixed an issue that could cause the game to crash when attempting to use the mod system and the corresponding game tabs within the interface.Fixed a bug that could cause the game to crash when attempting to process NPC data without being directly adjacent to the NPC, even before it had had time to decached.Fixed an issue that could cause the game to incorrectly display certain interfaces, causing them to lag or become overloaded. This primarily affected interfaces with the VPGrid screen.Fixed a bug that could cause the game to throw annoying exceptions when attempting to find ingredients through the corresponding location interactions in the "Forest" location.Fixed a bug that could cause exceptions when using the appropriate location interactions in the "Cinema" location.Fixed a bug where story events triggered from a shared pool with in-game time calculations could cause exceptions/excessive freezes and bugs, making the game unplayable.Fixed a bug where the game could throw an exception in rare gameplay scenarios when an 18+ scene with randomized female NPCs was displayed on the screen due to an inability to load their breast data.Fixed a bug where an NPC could disappear from the location where you were interacting with them after talking to your character, which looked rather odd.Fixed a bug where your character's attribute levels were higher than the maximum level for those attributes or lower than the minimum level, despite the initial minimum/maximum.Fixed a bug that caused the game to throw exceptions during group sex in some rare gameplay situations.Fixed a bug that caused the "Invite to Occult Club" button to still appear in the interface for interacting with randomized NPCs, even if that randomized NPC was already in your club.Fixed a bug that could cause the game to throw exceptions in rare gameplay situations during an 18+ scene involving group sex with two women and your character.
That's where we'll end this weekly news: these past week and a half have been incredibly productive in terms of bug fixes and content. You might have noticed this from all the new features we've introduced: two new languages, a completely new combat system and scene, and huge improvements to AI—we'll be adding even more exciting things to the game soon. A new weekly news update will be released on July 15th, and we plan to add even more content and fixes. For now, all that's left to do is wait. Luckily, the wait is only 10 days.