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Teaser Images & Updates: 0.73 Alpha & New Game Project

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Teaser Images & Updates: 0.73 Alpha & New Game Project
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Hey all!

We've been quite busy these last few weeks with a variety of projects in the pipeline for the Meadows Mansion Universe. Thank you all so much for your continued support.

TLDR Summary

Next Alpha with new scenes and images 1-3 weeks.

Teaser images with internals at the bottom of the post for paid supporters.

Next Beta, v0.8, aimed for early summer

Day 3, v0.9 will feature Beth & Meduna

New Muse hand drawn art

New Meadows Mansion Rogue-Lite deckbuilder in the works

First off, image generation is going smoothly for the next build. The teasers showcase some of the Monrose salad vore scenes. Further internal images will be featured in the release, detailing the full tour gauntlet through the hedonistic Mistress's insides!

The Arc chair scene will also feature more images too in the next Alpha build; teasers for these should be available in 1-2 weeks.

I'm hoping to have 1 more Alpha release launched in May that will finalize the Pool patch's plot and overall scenes, while having the Beta with all the images and new scenes go live by early summer. After that, we'll be moving onto the Lounge in Day 3 which will feature a lot of Beth and Meduna content for those interested. Polls will be available before I work on the Day 3 Lounge to garner some feedback and course direction.

Muse has also been honing her work, having completed a lovely shot of Gilly snacking on her favorite treat.

Lastly, Muse and myself have been feverishly working on a brand new project! We're almost ready to showcase an alpha build. Essentially, this project serves as a fusion of Meadows Mansion's exploration text adventure playstyle blended with rogue-lite qualities, with a deckbuilding twist! Below are some images and a list of the features you can expect in the first Alpha Build of the new project dubbed: Slay the Giantess.

A unique cast of characters to explore the Manor with

A generic 2nd person blank template character will also be featured for those who favor minimal plot or characterization. If you prefer to play as YOU and not a robot or named character, this will be your choice.

Interactable text and choice based dialogue just like Meadows Mansion

This is the core loop featured in the main game that I intend to utilize heavily in this project.

Encounters that feature deckbuilding mechanics

How YOU interact with the Manor, whether Chaotically, Gracefully or Logically, will depend on your choices, that in turn, also affects your deck.

There will also be optional routes to progress that do not emphasize deck building or combat.

Randomized maps of the Manor with a procedurally generated layout of Events, Encounters and Items

Sound and light dialogue

Sound effects are a feature new to Meadows Mansion that we are working on to further flesh out the feel of the Manor.

All fetishistic tags that are currently included in Meadows Mansion will eventually be featured in Slay the Giantess

Stay tuned for more. The Resto team has a lot planned coming up this summer!

Further teasers of the Monrose Salad event featured below.

RestorationStation PATREON 502 favs
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POSTEDApr 24, 2026
ARCHIVEDApr 24, 2026