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Rigid Body Stuff

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Rigid Body Stuff
DESCRIPTION

Whole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not rigid bodies-  and a force field can affect everything! But I really just need to post this video and move on to other things, so here we go!!

Also realizing I should experiment more with using the "Connect - Point" type constraint instead of just relying on having everything just explode with the "Start Deactivated" maneuver. Oh well.

I'm actually pretty excited- I feel like I should have been using rigid body stuff way more over the years; it's great for mechanical rigging! 

IanHubert PATREON 30 favs
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POSTEDDec 20, 2023
ARCHIVEDJun 10, 2026