Previous Post

Wet pavement scene test

Next Post
Wet pavement scene test
1 / 3
DESCRIPTION

https://www.youtube.com/watch?v=TxYVMw94FXE

I saw this tutorial a day ago and was immediately inspired to try replicating it myself using all procedural textures. At the moment my one issue is with a bunch of sharp edges causing little squares appearing as black diagonal boxes, planning on investigating that further. I used a fitting HDRI and am happy with the scene I got overall! For those interested I attached a few shots of my setup.

Since I just finished furring the Vega model... by which I mean adding fur particles obviously... I decided to make a new setup for a render or short animation in the process. Included a momentary preview you can use as a wallpaper and such! This should make do as I prepare a new render for the 1st of April which I'm certain is going to be as normal as ever and stuff.

MirceaKitsune PATREON 19 favs
VIEWS1
FILES3 files
POSTEDMar 19, 2023
ARCHIVEDJun 10, 2026