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Patreon Tutorial #50 - Desert Environment Project *Available February 4th*

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Patreon Tutorial #50 - Desert Environment Project *Available February 4th*
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DESCRIPTION

Hey guys! This next tutorial will be a new environment project, in this case it is going to be a desert landscape. In the first two parts I will be going over how we can build our initial heightfields for our sand dunes inside of Gaea. I will cover the usual nodes used to generate these larger sand dune shapes and how we can have more art direction in the way the dunes get generated. In the second part I will go over adding more of the details and the export process to bring into Houdini. I will also go over briefly how you can use Houdini's own Heightfield tools to generate dune like shapes, though I personally prefer the tools found in Gaea as they are better suited for this sort of task.

In the end I will quickly do some test renders to see how the composition is working for out shots. Next month we will be continuing this project and begin the shading/texture work along with scattering some assets onto the terrain as we continue to develop the environment further. This tutorial will be available February 4th, and I will include the project files in the first post like usual. Thanks again for all the support on Patreon and have a great day!

Saul Espinosa PATREON 11 favs
VIEWS1
FILES5 files
POSTEDJan 30, 2024
ARCHIVEDJun 10, 2026