Hello, everyone!
I know it's been hard to wait for the new update, but I promise you won't have to wait much longer. Basically I've decided to sacrifice the short-term in order to fit two big systems at once (curses + quests instead of just quests).
This is a small peek into some of the town's dialogues, lacking three that have hard-requirement for the quest system and wouldn't work otherwise. There's a small explanation on how to find the characters and talk to them.
Since you must be very curious to know what will be in the update for it being so huge, here's the changelog before we release it:
New Content
Improved UI visuals for tied-up effects
You can now choose masturbation events when manually pressing 'M' (or your assigned key)
Added sound effects to UI elements (menus, buttons, toggles, windows)
Added SFX to world interactions (Luna’s shop, Kaly entrance, rabbit hole, chests, etc.)
Added UI SFX volume control in settings
Expanded Gallery with Hypno and Dialogue tabs (now includes most scenes in the game)
Improved buttplug support for Linear/Stroker devices
Added new customization options for buttplug functions
Menus/windows can now be closed with ESC or TAB
Added Quinn pass-out Game Over scene
Added defeated Lily CG
Added new backgrounds
Added heart particle effects to seduction
Added rope HP system, making struggles continuous and more dynamic (unsure about this one, it's not as fun as I thought)
Characters & Scenes
Cletus
Dialogue doll and animated pixel art
Introduction
Nephis
Dialogue doll and animated pixel art
SFW dialogue illustrations
Introduction
Many dialogue sequences, including 5 sex scenes.
Austera
Dialogue doll and animated pixel art
Introduction
Spanking scene
Healing scene
Other
Added another Betty topping scene
Added thousands of new lines of dialogue
World & Story
New story segment leading into the town
Added path from town to grasslands (portal removed; you return after clearing waves)
Added quest system
Added generic town characters with routines
Added conditional branching to dialogue system (sequences that trigger without warning based on your stats/story)
New dialogue content includes:
New skip button for dialogues
Thousands of lines! Never thought I'd write so much for this game.
Systems & Mechanics
Improved death handling in the grasslands (no more indefinite pass-out at 0 HP)
You pass out -> get a scene with the characters -> come back corrupted at the last rest wave.
Added new trait for Austera’s corruption cleansing
Added Nyx vessel trait and Nephis Training traits
Added cursed items system:
Mimic device applying event
Headset changed from lock to curse
Three cursed variants of existing items with debuffs
Added public event in town
Added build management and build disabler systems
Added additional animation to full build (Didn't do this one yet and will pass on to next update if it delays things too much. The scene to be animated will be voted by supporters)
Bug Fixes
Fixed multiple buttplug issues, including Stroker devices not working
Fixed Game Over scenes not unlocking properly
Fixed that weird stuttering issue, it had to do with audio
Fixed multiple menu bugs (character manager, drag and drop, chests, shop, etc.)
Fixed several spell system issues (UI blinking, missing cooldowns, infinite loops, swapping bugs)
Fixed golden key being consumed without unlocking anything
Prevented binding actions to ESC or TAB
Fixed sex scene stacking bug
Fixed inconsistencies in master dictionary databases
We're merely days away, please don't give up on me <3