Vote below for your favourite idea for the next stage! I'll explain each one:
Desert A sun-baked wasteland of crumbling ruins and scorched sand. Goblin raiders, brutish orcs, predatory lizardfolk, and harpies swooping from above all make this stretch of wilderness their hunting ground.
Forest A dense, dark woodland where danger hides behind every tree. Goblin ambushes, orc patrols, and werewolves that come out after dark make this forest one you don't want to cross alone.
Sewers A labyrinth of tunnels beneath the town, dripping and lightless. Twisted creatures, grasping tentacles, and whatever is gestating inside those eggs on the walls all call this place home.
Dungeon A cold stone prison built for breaking people. Dominatrixes run the cells and corridors, and every room is designed with one purpose — complete submission.
Machinist Fortress A sprawling fortress of iron and steam, built by someone with a very creative idea of what machines are for. Automated traps and mechanical contraptions wait around every corner.
Haunted Mansion A decrepit manor frozen in time, haunted by restless spirits, lurking monsters, and Arachne, who has made the upper floors entirely her own.
Alchemist's Tower A crumbling tower reeking of failed experiments and forbidden magic. Homunculi, mutated creatures, body modification and the alchemist's mind-bending concoctions stand between you and the top floor.
Also, big thanks to Legion for the Lab idea! Had to make it more medieval to fit the theme, so I went with Alchemist but will be essentially the same thing.