Hello guys!
The first Alpha version of 0844 is now available for Tier4+ subscribers.
MAIN FEATURES:
- New quest: Slavemasters of Raana (SMR). This is the sell-Aria-to-Kymanto alternative path to New World Order and activates seven days after doing the actual handover. You also need 25k+ Influence for The Chancellor's Envoy to contact you.
- New scripted NPC: Kansas Adler (only available through the SMR route at the moment).
- Completing SMR opens up The Chancellor's Harem, where the MC can indulge in scripted, skill-increasing events. Only two events are active so far. You'll also get access to a purchasable mini gun at the armory and an opportunity to talk to Aria.
- New Lovisa wardrobe renders.
- New Politics pane.
- Tons of tweaks and improvements.
- Overhauled respawning enemies.
- Many bugfixes.
Complete Salary Overhaul
The salary system has been overhauled and merged with the Allowance framework.
- An NPC now has a Current and Required Salary. The Required Salary is basically the same as the old upkeep for freeborn mercenaries/servants. The Current Salary is what you choose to give them and works similar to the old Allowance buffs for slaves/convicts.
- Current salary can be anywhere from 0 to infinite.
- Convicts, slaves and other low-borns will gain more happiness and affection compared to mercs and paragons if you increase their salary.
- You can easily track an NPC's acceptance of his or her Current Salary (visualized by Happiness, Affection and Anger buffs/debuffs) on the new Salary Pane.
- All old scripted Allowance perks have also been merged with this system, like Tuner's Manager ability and Milou's extra salary demands.
- Materialistic NPCs receive larger bonuses/penalties if you tweak their salaries.
- Some jobs, like the Captain, will receive training bonuses if you give him more Salary than what he requires.
Salary Demands (OPTIONAL)
As an extra feature to the salary overhaul, high-titled (as in high-ranked jobs/titles within your household) NPCs with WILLPOWER 15+ can now also demand higher salaries if their salaries are none or very low.
Factors like "killed enemies" in combat, battles fought, days in your household, the Statesman Trait, the High Nobility trait, Fame and Prestige also add to the $$ amount of their salary demand.
The Salary Demand framework adds a realistic but pretty big micromanage layer to the game so it can be turned off in Settings > Mods. Default setting is also OFF so if you don't want to manage NPC Salary Demands, you can just ignore it.
Full CHANGELOG.
PM me for a direct download link or head over to Discord to grab the latest archives and hotfixes for 0844!
Have a great weekend!