Monster Mod
1 / 11
DESCRIPTION

Please make sure to use the XXMI launcher and the RabbitFX mod. Especially if RabbitFX is not used, issues may occur.

Hello everyone, it’s been a while since I released a Monster Mod. I kept thinking I should make it, and this time I finally worked on a lot of them. Even so, there are still many enemy NPCs that I haven’t been able to finish yet.

In total, I modified 10 enemies. Since it’s difficult to figure out all of their English names, please check the images to see which enemies were changed.

For reference, I also modified the humanoid enemies (the cultists and the ones wearing suits), but due to a mistake, their appearance only changes at a certain distance. When you get close, the mod stops applying. I will fix this later.

Also, I fixed an issue from the previous enemy mods where they would glow too brightly when affected by abnormal status effects.

Thank you!

HAN PATREON 606 favs
VIEWS1
FILES11 files
POSTEDFeb 28, 2026
ARCHIVEDFeb 28, 2026