Please make sure to use the XXMI launcher and the RabbitFX mod. Especially if RabbitFX is not used, issues may occur.
Hello everyone, it’s been a while since I released a Monster Mod. I kept thinking I should make it, and this time I finally worked on a lot of them. Even so, there are still many enemy NPCs that I haven’t been able to finish yet.
In total, I modified 10 enemies. Since it’s difficult to figure out all of their English names, please check the images to see which enemies were changed.
For reference, I also modified the humanoid enemies (the cultists and the ones wearing suits), but due to a mistake, their appearance only changes at a certain distance. When you get close, the mod stops applying. I will fix this later.
Also, I fixed an issue from the previous enemy mods where they would glow too brightly when affected by abnormal status effects.
Thank you!