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Naturalis v1.4-alpha13c (93.var)

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DESCRIPTION
  • Fixed issue where hard colliders and soft physics joints would reset to VAM controlled values when opening/closing the SteamVR UI due to VAM setting timescale to 0 and back.

    • For some reason, the fix introduced in v1.4-alpha12 wasn't reliable ("Fixed issue where VAM would override the plugin's hard colliders mass...") in this particular case. Now, the plugin checks the hard collider properties continuously and immediately applies the plugin's settings if VAM resets them, and also does the same with soft physics parameters.

  • Enabled sim clothing items are set to non-sim (basic wrap) for the duration of calibration

There were a couple of other issues that I investigated that were reported, but there wasn't anything to fix. Still, good to know:

  • Timeline poses will store Naturalis morphs if Pose: Include Pose Morphs is checked in Timeline. The easiest ways to avoid this is to disable the plugin before storing a pose, or only add Naturalis for playback once you're done with creating the animation, or to not store pose morphs in Timeline poses in the first place.

  • Very low fat mass combined with very high fat spring can cause the soft physics mesh to behave erratically and even explode. You can easily cause this scenario if you set the Fat Spring slider to maximum and the Fat Mass slider to minimum in a clothing profile, since those sliders change the value of the parameter from current value to max/min possible value (rather than just a flat offset).

Now, time to focus on the breast g-force morphs!

-everlaster

everlaster PATREON 43 favs
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FILES1 file
POSTEDOct 22, 2024
ARCHIVEDJun 10, 2026