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Performance Overlay v1.0 (out of beta) (3.var)

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Update 10 Dec 2024 / v1.0.1 / 4.var:

  • fixed issue where the Show In Play Mode checkbox state did not save

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A small update:

  • By default, the overlay is not shown in Play Mode. Showing in play mode can be enabled with a toggle in the plugin UI

  • The data buffer length setting is now 2s by default, which stabilizes the fps and heap size readings compared to the previous default value 0.1s

  • Keybindings actions PerformanceOverlay.OpenUI and PerformanceOverlay.ToggleEnabled

  • Tweaks to the UI layout

  • Fixed an issue with the color picker in the plugin UI not drawing the selection rectangle correctly when the plugin was saved with a custom color

In other news... Well, there's some good, some bad. The bad: I've struggled to get stuff done and I don't feel great about it. It's much nicer to be productive. Setting up and configuring my new PC has taken a lot of time (and that's finally all done), and besides that and other challenges, it's been hard to find the motivation and energy to work on the morphs. Partly it's just my lack of discipline and healthy habits. I'm trying to pick myself up from the bootstraps and just get to it so that I can deliver something amazing. I completely understand if you feel like pausing the sub though, it's all good - thanks for your support either way!

The good news - the recently released security patch to VaM (1.22.0.6) also includes a few changes that I requested from MeshedVR a long time ago, and it should now be possible to create and properly configure custom soft physics meshes. This will be very interesting for Naturalis v1.5. Also, all of my plugins are compatible with 1.22.0.6.

-everlaster

everlaster PATREON 43 favs
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POSTEDDec 8, 2024
ARCHIVEDJun 10, 2026