Hey everyone, hope 2026 has been treating you well so far! I haven't posted anything new yet as I've been quite busy with addressing the unseen aspects of production, which I really wanted to do before jumping properly into anything this year. I've summarized the most prominent things I've been fixing up, developing, considering, etc below:Updated Character Models- Coalesced over 200 morph targets down to less than 5 for body shapes while still allowing for various stages of development / growth.- Revised body shapes to appear more balanced: Broader chest diaphragm, reduced cartoon-ish hourglass waist/hips, more balanced fat distribution.- Corrections to rigging and skeletons.Rendering / Post-Production- Adjusted post-production technique to preserve soft textures and reduce harsh edges.- Additional lighting attached to scene camera for a 'flash photography' look. Helps with dark areas in high contrast / sunny shots.Worlds, Narrative and Story Elements- Really thinking of loosening continuity between releases going forward. Keeping all the ducks in a row for story arcs that have been going on for over a year has been sucking the fun out of things for me. I just want to create sexy, silly artworks for you guys without worrying too much about whether or not a scene makes sense in the bigger picture, you know?- I'm not sure if it's noticeable, but the aesthetic of the 2042 universe has been shifting towards 'slow societal collapse' over the last few releases. More run-down environments, vandalism, rubbish and junk. I'm not sure what exactly it is that I love about that juxtaposition of crap against the girls' beauty, but I expect its going to have a dramatic effect on each of their world spaces throughout 2026.- TÍR has also been a nice break from 2042. New characters, outfits, environments, and story concepts to delve into. Plenty more to come there, I just need more time!- If any of you remember from a few years ago, there was another idea I played around with briefly called RNG, which leaned into video game elements for inspiration. Points, stats, challenges, etc. It would need some changes from the original presentation, but I'm very tempted to try something out in that space again..Other Stuff- I think around May or June I experimented with adding ElevenLabs A.I voices to my characters. This was interesting for sure, but I wasn't really happy with it because it only felt like half a solution. If they're gonna talk, they should probably move too. So I never came back to it. I'd love to be able to spend the time animating shots of the girls, but honestly the budget isn't there. There are terrifyingly good A.I-driven options for animation that would cost a fraction of my time and money compared to doing it by hand, but with the subject of artificial intelligence I fluctuate back and forth between "This is the future, might as well embrace it.." and "This is so fucked, why are they doing this.." and so I just keep going, doing what I've been doing.So anyway, rambley update over. For the next week or so I'm just going to be feeling ideas out with one off renders.. 'concept renders'? I'll post them here for your entertainment and feedback as always. More soon!Full res renders of Amber and Jodie with their new similar-but-different looks can be found under 03: Extras > Standalones > Streamlining, downloadable via the link found here!Adult Content: This post and its contents are strictly intended for mature (18+) viewers only. All characters featured are 21 years of age or older. The story, all names, characters, ideas and events portrayed in this product are fictitious. No identification with actual persons (living or deceased), places, buildings, ideas and products is intended or should be inferred.