Hey Everyone!
Today’s Dev Post is going to be on the shorter side while we keep our focus on the next Major Update. We’re hoping to be able to give some previews of what’s coming soon, but we’re not quite there yet. In the meantime, we wanted to give you some quick updates on the progress we’ve been making - things are moving very fast at the moment!
🏃➡️ Major Progress Items
These are the highlights of our progress on the next Major Update!
Combat Content
A few weeks ago Coolrox overhauled our Data Editor to enable Prat to directly modify game content and balance, rather than needing Malcs to implement his changes. He’s since added almost all initial planned Combat content to the game. He’s continuing to test and iterate as he goes.
Thieving and Herblore
Malcs has primarily been working on the new mechanics for Thieving, which is now nearly at a feature-complete level. Once he’s done, it’ll be ready for final testing and UI development!
He’s also been working on Herblore behind the scenes, which is also nearing a full testing state.
Coolrox doing his thing
Coolrox has been working on Slayer - implementing all of the required mechanics and content. He’s also been adding in new features and mechanics as requested by Prat.
A new Team member is near!
Something super exciting that is currently ongoing is the process of hiring a 2nd full-time artist to work on Melvor Idle 2! Both Malcs and Tapi have been working through job applications, and have even interviewed a few potential candidates this week.
Onboarding a 2nd Artist will allow us to explore new and unique avenues of visual identity for Melvor Idle 2.
The support we have received from everyone via Patreon thus far has allowed us to expand in ways we never expected this early into the Alpha. Thank you to each and every one of you for supporting us on this journey!
📢Survey #5 is now closed
Thanks to everyone who filled out our latest Survey! Submissions are now closed, but the feedback we’ve received has been great. We’ll be parsing through everything you all sent in over the next couple of weeks!
🏋️ What the team have been working on
Here’s what the team has been working on since our last post!
Development
Malcs:
Finalised new and updated mechanics for Thieving.
Finalised new and updated mechanics for Agility.
Continued work on Herblore and its implementation.
Reviewed job applications for a new team member, and participated in interviews this week.
Coolrox:
Implemented the majority of the features required for Slayer, including new combat effects and modifiers
Added various other new features required for Combat Content being implemented by Prat
Squashed many bugs!
Game Design
Prat:
Continued to implement combat content - way too much here to go into detail, but the bulk of the initial content is now implemented and in testing
Artwork
Tapi:
Reviewed job applications for a new team member, and participated in interviews this week.
Continued work on new Backgrounds for the game, including Hunting!
Began working on artwork for content exclusive to Quests.
Conclusion
This is a pretty quiet phase for us in terms of what we can show off, but the progress we’re making internally is really encouraging. We can’t wait to talk about it all soon - in the meantime, we’ll be hanging out over on Discord as always!
See you around!
- Althalus & Malcs