a couple finalized eos joints for yall along with a couple new ones. the first two were previously heard in the last soundtrack preview release, but have been touched up quite a bit (imo). the soundtrack is 48 tracks at this point (including 4 unused tracks) and well over 2 hours. \o/
for shits n giggles, here are the actual game format filesizes:- the great scattering: 140kb- her warm words in winter: 181kb- nightshade: 51kb- bad sea breeze: 132kb- the whole soundtrack is currently 4mb
humorously, a bunch of other eos work happened this month - like, a catastrophically large amount! but it was all work without goals, seeking fun and rewarding activities instead of pushing up against something i didn't want to push up against. things like:
- player code refactored / rewritten- dash code refactored / rewritten- player weapon code refactored / rewritten- all enemy code refactored / rewritten- weapons use fewer alert calls, resulting in fewer iterations through sector-dense areas- dynamic difficulty rank system added- added enemy randomizer options- added weapon randomizer option- optimized crows, sheep, rabbits- unlockable alternate music for several stages (yes, this game has nearly 3 soundtracks now...)- added enemy glossary- you can now customize your room after completing the game- skate sounds now mix with different audio per-surface- many sector trees replaced with 3d models of sector trees- and so much more that i can't say anything about
this is probably going to be the last you'll hear from me for a little bit, so... hyvää joulua ja onnellista uutta vuotta.