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She's Alive! - Changelog: 1.5.6 - Sanctuary in Time

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She's Alive! - Changelog: 1.5.6 - Sanctuary in Time
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Greetings, one and all!

I've got an exciting (and highly-requested) new feature to share with you. In version 1.5.6, a robust character creation toolset has been added that allows players to fully customize their first follower when starting a new game. So, now you can be a proper mad scientist and build the woman of your dreams. That guardian angel who emerges from the portal and saves your life from the Anvil can now be anyone you want her to be!These updates are coming to patrons first, then after the early access period, they’ll be released for others as well.So, dive in, check it out, and let me know what you think. But remember...

Above all else, have fun!

Max (Novus Operandi)

***

New Feature: Fully Customize Your First Follower

A brand-new Character Creator toolset has been added to the game which allows you to fully customize your first follower. This 3-screen interface can be optionally launched as part of the modified main story introduction, or even launched when starting a new game with the main story disabled as well. (But don’t worry: for those who still wish to start the game with Brianna Morgyn, the original first follower, her character values will serve as the default starting point when choosing to customize.)

Customize Name & Appearance. You can now immediately customize the name, ethnicity, and age of your first follower, as well as any of her 17 cosmetic attributes, plus her virginity states, what title she’ll address you by, and what sort of tattoos she might have. (Some cosmetic options are limited for starting followers.)

Customize Skills, Sexuality, Fertility, and Traits. You can also choose her personality type, select a primary and secondary starting skill (from those available to her personality), make selections regarding her sexuality and fertility, plus choose up to 3 optional traits that will shape her person (from 16 available).

Randomize Builds. You can also automate the customization process by choosing to randomize all elements of her person, or create a random follower of any specific ethnicity type. You can also revert back to the default values you started with (i.e. Brianna Morgyn).

Built with Accessibility in Mind. Like the majority of features in this game, the Character Creator toolset supports text-to-speech for the visually-impaired, and special consideration was taken to make it intuitive to navigate for such players. Special audio cues are embedded in certain functions to make their effects more apparent to visually-impaired players, such as a brief audible readout of all basic character attributes after choosing to generate a new, random character. Key bindings are also present: Pressing Alt + ‘c’ shifts focus to any of the Continue buttons on these screens, while pressing Alt + ‘x’ shifts focus to the Go Back buttons.

Accessibility Updates

Updates to Follower Management screen. The ‘Accept’ button under Follower Management has been renamed ‘Confirm’, and pressing Alt + ‘c’ now shifts focus to that newly-renamed Confirm button, while pressing Alt + ‘x’ shifts focus to the Cancel button instead. (As suggested by player feedback.)

Key bindings added to Gene Lab, Outfit Shop, and Tattoo Shop screens. The various screens used for purchasing follower customization options have been updated to include the following keybindings: Alt + ‘c’ shifts focus to the Confirm or Purchase buttons, while Alt + ‘x’ shifts focus to the Cancel buttons. (As suggested by player feedback.)

Updated TTS behavior of combobox widgets. Now, when top item in list is already selected and up arrow is pressed again, audible feedback will announce ‘top of list’ before re-iterating the selected item. Similar behavior will also occur when bottom item in list is already selected and down arrow is pressed again.

Updated TTS behavior of checkbox widgets. Now, if a checkbox is disabled and one attempts to activate it by pressing the Enter key, an audible reminder of its disabled state will be issued.

Misc. Updates

Fixed bug that could cause some offspring to return from accelerated aging with a hair length that’s inappropriate to their possessed hair style.

Reduced malfunction chance (when zero weekly benefits are produced) for Missionary Outpost and Communal Farmstead (from 15% -> 10%).

Increased priority level for Personal Trait Events (in which a follower’s personal traits are revealed and/or demonstrated), to increase the likelihood of their occurrence.

Adjusted code used for selecting pairs of romantic rivals. Now, the rival targeted by the jealous lover will be more reliably random (though still within certain guidelines).

novusoperandigames PATREON 15 favs
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POSTEDApr 14, 2026
ARCHIVEDApr 14, 2026