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WIP0154 - Map generation, skill work, synerge system

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WIP0154 - Map generation, skill work, synerge system
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DESCRIPTION

I'm changing the way maps are generated. I originally chose to wander around the maps that were originally created, but I found that method to be annoying and stressful. So now, after clearing the map, I'm implementing a way to move around the map by teleporting. Upon clearing each objective, a teleportation spot appears on the map, allowing you to move to the next room. Now there is no need to move around here and there. Also, if the suit's own speed is slow, a movement speed correction is applied when combat ends.

I've added a skill that pulls enemies in. The damage is a bit weak, but since enemies are sucked into this sphere, the character might be able to relax. I think it will have synergy with piercing weapons.

I created a synergy system based on what skills the player combines together. Currently, I have explosive, projectile, ground-based, and defensive types in mind, and whenever skills of the same type are combined, the skill damage increases. However, I cannot guarantee the skill balance yet.

Bspined 3D PDPS PATREON 305 favs
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POSTEDMar 13, 2026
ARCHIVEDMar 13, 2026