Housekeeping: VaM update; Atlyss and Launcher Plans

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Finally.. Streamer Sim update is here! Only a little behind schedule.. Again I lament the headaches of exporting anything in VaM; it's insane how fragile and temperamental it is!

Anyways, Streamer Sim has a good rewrite with a bunch new features - feels pretty good to play as is, but I still have a lot more planned for it. It's so much nicer being able to write in C#.. even though it comes with its own set of VaM quirks to deal with, it's leagues better than the previous workflow. And - should be transferrable to VaM2 with minimal modification, once it releases. Any day now..

I've been waiting on a new Atlyss update to drop before digging under the hood for new features, but it I've got it on good intel that the current update's going to be a couple months in the oven, as he's making a bunch of new maps. I'll probably be pushing a mod update before then.. theres a few little bugs, and a few NPC things I want to address that definitely shouldn't take that long to iron out.

In addition to the Atlyss stuff, I'm going to try and mix in some work on the Launcher game, it's pretty close to a passable First Build, which I'd really like to get out to gauge interest to commit further, or move on to another project.

Again I say for anyone new: Hop in the discord if you want to get frequent updates on what's going on! I go out of my way to keep any Patreon notifications reserved only for important updates and releases - which could concern some people with the stretches of silence between.

Bury She PATREON 547 favs
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POSTEDApr 23, 2026
ARCHIVEDApr 23, 2026