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Greetings!

It's been two weeks since the release of the latest update to my game, which I hope you enjoyed. In the meantime, I have continued working on preparations for the game's relaunch. For those who are new here, or if you haven't been following my posts very closely, I would like to remind you that I have been preparing the game for relaunch in parallel with the last few updates.

Although I call this relaunch a “soft” one, I will actually be making quite a few changes to the existing roots, especially regarding Alice, the family, and the appearance of new main girls. I will also add new locations with new interesting and attractive characters. The main goal of the relaunch is to fulfill my fans' desire to increase the game's sexuality and appeal. I will add more spicy and juicy moments to the game through the girls' behavior, their clothes, and so on. You can familiarize yourself with these wishes in the polls in the “Actual Votes” collection. By the way, I have already started to incorporate these requests into the storyline in the last two updates of the game.

Now, let's talk about what I've been working on these past two weeks. I started by creating a new location at the entrance to the office building. That is, the first floor, the lobby, and the security post. This location will be needed for the root of the security guard Karla and her boyfriend Mark. This location is already ready and added to the game. I will show you teasers in this location with some spicy details later.

Next, I completely redesigned the toilet area, toilet rooms, and cabins. I had needed to do this for a long time because, for some reason, when I originally created the toilet room, I didn't take into account the possibility of a movement system within it. It was very inconvenient and looked bad. Now I have enlarged and reorganized these rooms for easier orientation. The toilet here will be needed not only for washing your face and hands, but also for other interesting things with those guests in the office that you see during working hours. I will show you teasers and examples of how it will look later.

I spent the rest of my time working on the movement system. This is actually a very important issue for players who play in sandbox mode. To be honest, there were a lot of complaints and dissatisfaction about the inconvenience and how unclear my implementation was. So now, after much thought, I have come up with this implementation.

Visually, this will be expressed by semi-transparent directional arrows on the floor in front of you. That is, arrows indicating where you can move. When you hover over this arrow, you will see a hint with the name of this location, and you can also click on this arrow to move to this location. The arrows will always be visible. I think this will be clear and easy to understand for moving around locations. I will show you examples of this later, next week. And there we can discuss any changes you might suggest for this system.

A huge thank you to my regular patrons for your reliable support! And also thank you to my new patrons for believing in me and my game! You fill my heart with hope! Thank you!

See you!

4PadGames PATREON 14 favs
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POSTEDAug 30, 2025
ARCHIVEDAug 30, 2025