Home stretch! Finishing some "connecting" scenes and dialogue bits, and doing some polish. They say you never know QUITE what you're going to get until you render. One reason for that? HIDDEN OBJECTS.
I rendered out a bunch of frames for the opening sequence, only to realize that, while I masked out the main phone body, I forgot to mask other pieces of the phone which remained.
Oops!
No biggie; you get in the habit of rendering things while you're out doing other stuff, so I'll just make sure to start a re-render before hitting the gym tomorrow. The grind doesn't stop!
We love close-ups of pussy eating, and here we see Ashley sucking that 'lil clit to her hearts content.
One pro tip when animating; frames that might look goofy in isolation, can often work in motion. Here, if we take out JUST the frame of Ashley with her lips the most exaggerated, it looks a bit silly. But, in motion, it works, and sells the "sucking" effect.
When animating (and doing many things in 3D), it's good to push the limit further than you think, just to see what the effect is. You can always pull back! But as artists, we often try to get it right on the first adjustment, which can lead to you missing opportunities.
I forget where I first came across this methodology (may have been a CGCookie tutorial, now that I think about it), but it's served me well. When presented with a slider, don't try and figure it out right away, test the extremes to know where you stand, then go from there. Has always served me well!
Will be debuting an official poster for the project, MAYBE one more preview, and then it's release time! Cannot wait to get this chonky boi out to you.
Back soon! ❤️