It's been two long months doing a lot of digital moving, and on multiple computers. The end of Windows as a reliable bench to do any of my work finally came, though luckily everything went well and I can continue working on my stuff. Bonfire, of course, was subject to this:
While Windows versions will still be provided, I switched development and source to Linux on OpenGL/Vulkan. Windows and Mac versions are still being tested for every release. Need a partition for a couple other apps anyway.
Added the first stone building blocks: walls and half walls, beams, columns and arches.
Grass is now autoremoved under floor pieces online, though a reload/rejoin might be necessary, as the change doesn't take effect right away.
Private chat online: use "/w playername" to trigger it and create a new chat instance. This chat should work across scenes and isn't filtered by distance.
New /pulsegrow6 chest-beating transformation animation and dance.
New open-crotch leather pants.
Online data downloads have been further compressed and sped up. Stalling "download circles" will restart after 30 seconds, should they become stuck.
Overlap checks are now in place for building blocks, preventing spamming and hopefully improving performance. Lights are also being culled, offering a custom density-per- sector option under settings.
Night sky should now render at full resolution in OpenGL (Mac and Linux)
Genie drones are a little more responsive when butt is offered.
Patch 0.82.1
Fixed melee control lag.
Worked out severe connection issues for online mode.
Private chats now get a menu entry on the player list.
Fixed missing face normalmaps.
Fixed UI "out of screen" issues on some resolutions.
Added some missing files that contained some command adjustments for Celik, Durian and Aintzira.
Fixed character positioning issues that were happening during some of the Kurtar cutscenes.
Fixed fusion tattoo rendering going off during some cutscenes.
Get it here!