Version 0.22.0
DESCRIPTION

This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:

New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.

Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.

Character editor's "custom data" flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:

@math +number where number is the value you will add to the existing value in the variable. Try -, * and / for the rest of mathematical operations. (^ is powerof).

@randint lowest,highest will save a random integer value (non decimal) between lowest and highest.

@randfloat lowest,highest same as above, but with decimal values.

For example, if your data flag has "@math +3", it will add 3 to the currently existing value. If the flag doesn't exist at all, it creates a new one with the value of 3.

Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:

@>> number will return true if the flag value is greater than number

@<< number lesser than...

@>= number greater or equal than...

@<= number lesser or equal than...

@!= number not equal to...

@any ... pretty much always returns true regardless of the following number

For example, if you do a conditional check like "@>> 4.3" , the check will return true if the requested data flag has a value above 4.3.

It is very important that you keep spacing and formatting exactly as you see above!

What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.

Get the version here 

Hogswild Prasetto PATREON 236 favs
VIEWS1
FILES1 file
POSTEDNov 1, 2018
ARCHIVEDJun 10, 2026