Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?
Added continued story mode for Kult, regarding the wicker idol found during Bolt's story.
Commands buff, buffclear, buffclearall and buffperma are now learnable commands and need to be unlocked by accessing the aforementioned story content.
Scaled and limited character height and mana levels of normal characters as to differentiate them from fusions and genies, allowing those to stay relevant in those regards. You can still be pretty large as a standard character, just not godlike.
Known issue:
Scene might fail to return you to the outback after defeating Ka and seeing him fall to the ground. Restart the whole thing if this is the case.
You might be able to land bogus sword blows on Ka while he is performing an attack or block, which breaks his combat routine and makes him invincible.
Jank. Gotta work on that.
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don't fancy that kind of approach.
A music composer has currently been commissioned to work on the soundtrack for Kult's ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.
Get it here!
Oh, and have happy holidays!