After the long pause and deal with lot RL stuff, I finally have the time to update the character model! This time I'm more satisfied how it turns out. This body is now consider as version 2.4 . Initially I would like to call it 2.5 but I feel like it need a new genital model first to make it compatible with the new body. Now, the link video below, you will see the showcase of the body with multiples supported shapes. Not just fixing the body shapes for all, I also update the rig to make it lot easier to work on in UE5 I hope. Need to wait a feedback from TBCS someday.
I really spent lot of time working on the body and re-learn lot stuff; I really don't want to mess up the pipeline horribly like last time. Anyway, It's not perfect but it should be good now.
While waiting for TBSC to make early proto build of the game, I'll resume working on Bulky Melody where I plan to release the animation in March. After that, I have new plan prepared but as for now, I'm going to focus on project I'm working on now. Let me know what you guys think of the new body!