Most of the basic and complex sdf primitives have been implemented in MagicaCSG, especially with the upcoming general Bezier polygons/polylines and the existing splines and helixes.
Here are some additional features I would like to implement for the first milestone of MagicaCSG:
Local group mirror/mirror blending
Bevel/Hole/Shell/... for all types of groups and primitives.
Better renderer (HD resolution)
Optional ones:
Better primitive/pivot gizmo
Grid snapping
After that, I may begin to consider about releasing retail versions and porting to other platforms.
The next milestone will include more advanced SDF features which I'm not quite certain how to implement yet, but it's always exciting to experiment with prototypes to see the potentials of new ideas and make decisions for the next step.
You can put your suggestions and questions in the comments. Thanks for the support!