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New Characters & Interactive Animation Plans
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Hi everyone, Raif here!

We’re moving into the next phase of my animation projects, and I’m excited to introduce two new characters:

An intelligent, sophisticated werewolf with a unique personality - Alphus.

A "true" primal werewolf, representing the beast in its purest form -Werewolf.

To balance my workflow as a full-time animator, both characters will share the same base model. However, during the final retopology and polishing stage, I will differentiate them through their physique, scars, and clothing (though the primal werewolf will, of course, remain unclothed).

Attached below are the character sheets and some concept art for what’s coming next in the animation.

Moving forward, I’ll be modeling and producing short animations simultaneously. I’m also planning to start building simple game environments. To be honest, I often struggle with "camera indecision" during production. So, I’ve decided to let you take the director’s chair—you’ll get to decide when to switch camera angles and when to trigger the next action.

Let me know what you think of this idea!============================中文================================Hi,這裡是雷夫

動畫的下一個階段將會有新的角色加入,

一隻有著智慧個性的狼人型態角色,

以及一隻真正意義上的狼人,

為了顧及身為動畫師的本業,兩隻角色會用同一個模型來表現,不過在最後拓補時會做體型上以及傷痕/服裝上做區別 (當然狼人是不會穿衣服的)

以上是角色的設定圖以及接下來動畫將會發生的概念設計圖

接下來除了製作模型,動畫將會一併進行(短篇製作), 還打算開始進行簡單的遊戲環境製作.

老實說我很常在攝影機鏡頭的選擇上陷入選擇困難, 不如交給你們自己決定何時切換鏡頭,以及何時進入下一個動作.

讓我知道你們的想法!

Azure Wolf PATREON 525 favs
VIEWS1
FILES5 files
POSTEDFeb 5, 2026
ARCHIVEDJun 10, 2026