Thank you for your ongoing support! A new build of the game will be releasing this sunday (8/6/2023). I've been trying to get builds out weekly but it has been difficult to do so, so I do apologize for the bi-weekly releases.
Some things to expect:
New Playable Race: Byrdles. This is the final playable race for the game. Now it's time for me to start planning out lore / story about every race for the future...
New WIP map "Shamu Pass"
Revised stat system with better EXP progression, attack / defense calculation, etc
Skills now have better damage output calculations
Updated UI fidelity
New Enemy types
Enemies now display an "attack indicator" before their hitbox shows up to better plan your combat strategies.
Weapon Equips now have damage ranges as opposed to base attack stat upgrades
Evasion is revised, should work a lot better for level gap difference modifiers. (Example: Hitting an enemy 5 levels above you gives less hit chance)
Attack and Ranged Attack are now merged together as Physical Attack Damage.
Stats no longer have short acronym names (ATK, DEF) and are fully spelled out now.
Starting health is pushed down from 50 to 25.
Starting Mana is pushed down from 25 to 15.
You now gain Defense for every level alongside the Vitality Attribute bonus.
Elemental Resistances are now fully implemented.
Attribute points acquired each level are pushed down from 5 to 3.
Character creation screen updated. Color tab now allows you to customize hair and misc. colors more than just Hue.
Kubolds, Changs, and Byrdles now have voices.
Double jumping added.
Players now frequently pulse red when low on health.
And that's about it so far, or at least all that I can remember from development since the last build release. Hope everything works out! Take care.