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DESCRIPTION
The post for 0.2.0b has been edited with a revision re-upload. Some things were addressed and revised / redacted:
- Removed Stamina Cost For Air Attacking
- Brightened up Player Take Damage Floating Values
- Increased Jump Force when Underwater
- Added a "Slow" condition to a successful hit on Cryo Needle
- Updated Physics on Enemies slightly, knockback has them jump higher depending on damage output / force
- Mekboars now jump more commonly when their target player is in the air (May issue an error if they kill the player, will fix that)
- Revised Experience Progression Curve