After hundreds of designs, iterations and rejections over the years, it comes down to the below two approaches for our outside of battle gameplay. I would love your opinions through your votes for design1 or design2. Vote with your intuition!
Design1

Design2
https://streamable.com/k9dgha?src=player-page-share
An complete overhaul of our current outside of battle gameplay.
-No more turn based, actual roguelike like Slay the Spire
-Each run would be designed to collect a unique royal army to adventure with
-The items, challenges & path will always be unique to each run you play