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Progress update

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Progress update
DESCRIPTION

Its been a month and a week without any communication^^ Thank you for everyone's patience, as always. I feel the progress is starting to show the picture of our gameplay.

Implemented:

  • Various bug fixes

  • Morale stat and loss mechanics (during exploration)

  • Improved exploration mechanics, where edge hexagons offer options to travel to nearby territories

  • Initial Thrive Desires to earn extra Thrive Marks (for unlocking content) (see attached pictures)

  • Additional exploration events

  • Item system

  • New battle flow

  • Improved UI and UX

  • Adjusted bonding unlock system, which now requires varying amounts of Thrive Marks (TM)

  • Many exploration event graphics

As for the next release date, aside from a few more UI and UX refinements, I’m contemplating whether we should complete the monsters’ debt system and a few monster troubles, along with additional exploration events. Even now, I’m considering ways to enhance the debt system design and possibly simplify a few elements into one cohesive mechanic. We need challenges and tools to get the feel of the core gameplay loop. I need a bit more time.

nonoplayer PATREON 126 favs
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POSTEDJun 21, 2025
ARCHIVEDJun 10, 2026