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Working on new system mechanic..

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Working on new system mechanic..
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DESCRIPTION

Beeen coding a new system mechanic, which is health types!

Like overwatch there will be 2, overhealth and armor.

These health values layer on top of basic health and can absorb damage in new ways.

They are universally accessible so any fighter can slot em into their kit if fitting.

Overhealth layers on basic health, protecting it, and decays over time.

Armor will overlay under overhealth and will absord any amount of damage, but decay a tick per instance of damage.(Will probably have some timer based limit so that it doesn't get shredded by lazers.)

Here is a early wip recording and new character sneek peek.Also, for the summer season, expect some new fits for the characters!

Phishtickz! PATREON 5 favs
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POSTEDMay 9, 2026
ARCHIVEDMay 9, 2026