I had plans to patch my movesets to SCAR for a while but i wanted to make to make it more interesting than just npc spamming or randomly switching attacking depend on chance.
So for the past weeks i have working on making a scar patch for my movesets to make the combat a bit more fun.
Now when using my moveset the AI will :
- Switch from normal to power attacks if the player/target is blocking and facing them.
- Dodge forward to close the distance If the player/target mange to move away mid combo.
- Able to continue attack after closing the distance.
- Dodge out of the way if player/target start to attack them mid combo.
Requirements
SCAR
https://www.nexusmods.com/skyrimspecialedition/mods/72014
Payload Interpreter.
https://www.nexusmods.com/skyrimspecialedition/mods/65089
Precision
https://www.nexusmods.com/skyrimspecialedition/mods/72347
Precision Trail Magic Replacer - Chaos
https://www.nexusmods.com/skyrimspecialedition/mods/79333
Fudou Myouou Katana
https://www.nexusmods.com/skyrimspecialedition/mods/40550
How do you add it to companion or enemies? For now i made it usable by any enemy who have the 2handed katana Fudou Myouou equipped. So you can give it to the NPC who you want to use the moveset. You can change the condition : IsEquippedRight("Fudou Myouou.esp"|0x000D65) to any condition to use weapon/actor/keyword you want to use.