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Coffee Story 20260202: Rags to Riches

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Coffee Story 20260202: Rags to Riches
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DESCRIPTION

Clothing backend structure has completely changed and will REQUIRE A NEW GAME. Old saves will CRASH.

Quick recap of how clothes work. The principle is the same, but there are some adjustments.

-Every character has 3 layers of bottom apparel and top apparel, for a total of 6 slots

-A piece of clothing can take up both top and bottom (i.e a dress), multiple layer slots (i.e EGR suit), have slot restrictions(i.e skirts can only go in layer 3)

-As long as the slots don't conflict with each other, you can mix and match clothes (i.e you can place the EGR suit on layer 1 and 2 and wear a dress over it on layer 3)

-Outfits are saved (via the wardrobe) combinations of clothes. Even if they're compromised of different pieces, those pieces are merged into one outfit.

-Some outfits are restricted from getting overwritten or getting removed for story purposes. (i.e uniform)

Hotfix V6

Fixed crash while going somewhere nude that uses a generic outfit.

Fixed a conversation bug first time at CatCat

Fixed crash when randoming into the 29th small talk conversation with Kari. There are only 28.

Hotfix V5

Fixed Kari's portrait having a "seizure", when next to mirror.

Hotfix V2

-Cursed Blessed Dress wasn't adding to the Festival of Life score. Forgot to revert the script back after testing.

Hotfix V3

-Fixed some glitches in the female route. (Second day.)

-Interacting with the dressing room at the mall would crash game if accessed before the Sleepover event.

Hotfix V4

-Fixed naked mirror sight in Manor.

-Fixed wardrobe clothing duplication when moving certain clothes (i.e uniform Kari gives you via drama club conversation)

Inventory & Apparel

-New grid based inventory for clothes held, worn and wardrobe storage.

-Full mouse support to drag around items between grid and slots; keyboard is a bit clunky, but still better than what it used to be.

-You can freely arrange worn clothes even outside the wardrobe. Note that most legacy outfit take up most of the slots even if they're made out of many pieces.

-Clothing inventory doesn't disappear between dream states. So you can now carry over whatever clothes you find.

-Clothes and Outfits in the wardrobe are not used up when dressing up. You are essentially copying them on your character. Even if you lose them, the original won't disappear from the wardrobe, unless manually removed.

-Only bought pieces, or ones acquired through story events will appear in the wardrobe. Though you can still save whatever you're wearing as an outfit.

-There are 200 inventory slots in the wardrobe, but if there's no space left any newly added piece gets discarded.

-Outfits are now labeled with names (purpose they serve)

-If there's a location or event that calls for appropriate clothing, the game will attempt use what's saved in the outfit. (i.e swimsuit at the beach)

-If no appropriate clothing is found, the game will use the default dress. "Appropriate" is a loose definition at the moment. It just checks if there's a top and a bottom. I'll add more decency checks and consequences later.

-Some outfit slots unlock with story progression. Freeplay doesn't have that restriction.

-Going to school now automatically changes to uniform at the exit.

-Going anywhere else will attempt to use Casual 1 or Casual 2.

-Added quick dress options for every outfit.

-Shoes only appear if an item is placed in placed in layer 3 and that item has shoes. It's a little clunky since there is no dedicated slot for shoes.

-The clothing store at the mall has been expanded with various clothing options.

-Clothing colors and some clothes change every time you visit the mall.

MC Appearance Commentary

-Yuri now tracks hip size and comments on changes.

-It works the same as with breast size: When MC's size goes up, initiating freeform dialogue will trigger a one time conversation instead.

-If a size goes down, she acknowledges it, and tracking resets to current size.

-This happens only at the School, when the characters are free and no story event is happening.

-Breasts take priority on deciding what she'll talks about.

-Note that both male and female route start with hips 2, so there's no commentary for stage 1 or stage 0.

~300 lines of dialogue

Adjustments

-Yuri now gives 1200 credits per cat, to help with buying clothes.

-Nanami's toys could spawn out of bounds. Fixed. happened a lot in the mall and street.

-Fixed item left on floor appearing in other loaded games.

https://mega.nz/folder/sugR3SKZ#jE-812wm8lumvtiwtEjQCg

This was a busy month; I didn't get to write much or do any spritework. Apologies to anyone expecting the new nightmare to be done this update. I'm still working on it.

The grid was technically designed to handle regular items as well, but at a moment of hesitation I couldn't commit. Let's test it out with clothes first.

The clothing framework is more convoluted than ever, but what matters is implemented. It's now a lot easier to add new clothes, attributes and manage them on the fly.There's potential to do all sorts of fun things with the clothing system. Adding decency checks and commentary on what MC is wearing. Maybe cleanliness stats to force the player to rotate through clothes. Track how feminine the outfit is. I'm open to ideas. I wanted to work on the drama club, which requires a more robust clothing system, so that's an option now too.

Notably, the size tracking has been completely stripped off, as I deemed it to be too much busy work, even by my standards.

I've done the usual full story speedrun to check if anything crashes, and verified all dream outfits actually function (i.e EGR suit), but otherwise there's a lot of subtle things I could have missed.

Let me know if something appears not right.

Unnie PATREON 153 favs
VIEWS1
FILES5 files
POSTEDFeb 2, 2026
ARCHIVEDFeb 2, 2026