Coffee Story 20260608: Noetic Sciences

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Coffee Story 20260608: Noetic Sciences
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DESCRIPTION

Hotfix v6

- Crash when trying to start Yuri's cat quest when she isn't around- Nightmares with Yuri map wasn't loading properly due to conflicting flags when Nanami is missing

Hotfix v5

- Fixed issue with wrong eye colors (Jessica, Red Ghost; might not work with old saves)- Fixed missing darkness at the Lab- Miyu would occasionally spawn at the same coordinates as other NPCs- Added 3 more autosaves

Hotfix v4

- "Light Out" then "Light On" in the Basement didn't restore visibility properly, until moving around.- School wasn't empty in the Evening.- Typos

Hotfix v3

- Some tweaks to the harbinger animation.- Changed centaur behind while facing the front to look more top-down.- Fixed crash when interacting with Harbinger or Harlequins while wearing an outfit with linked pieces.

Hotfix v2

- Fixed overlapping text on some of the longer dialogue choices- Fixed long text format (i.e lab reports) going out of bounds- Forgot to enable lighting on the school map

Story

- Reiko, Sora, Jun and Miki now appear on campus starting from Morning

- Requires meeting them through the story (see last update)

- The location is randomly selected from a pool each period

- Miki always appears at the entrance and tells you where everyone is

- The other three have 4-5 looping conversations

- 1 conversation per day, for each.

- After completing all conversations for the first time, Jun will tell you where Nanami's friends are located on subsequent conversations.

- No reward mechanic implemented for Sora and Reiko yet. (Sora needs Kari's quest to be implemented first and Reiko needs the Occult Club implemented)

~900 lines of dialogue

Lectures

- In the morning you attend class.

- You then get an option to either pay attention at the cost of 40 stamina and will/mind gain or to doze off to restore stamina.

- Currently, only 6 are available. More to come.

- These lectures happen irrespectively whether the player views them, and are reshuffled when the list is exhausted.

- Most of them are thematically relevant for world building or adjacent to the plot. Some are red herrings.

- These are mostly pseudo science or scifi. Some are actually real.

~dialogue 250 lines, though they are lengthier.

Notable Bugs and Changes

- Conversation with Kari at breakfast doesn't use up that day's conversation now.

- Added a couple more arm positions to dialogue portraits for variety

- Stamina now shows the value that's going up or down with interactables

- Changed what not eating does: Neglecting thirst or hunger till it's red halves Stamina gain; In waking world only.

- Previously thirst and hunger did absolutely nothing due to a bug. Didn't stop everyone from complaining about them though.

- Certain interactable no longer need you to move away in order to interact with them again. There is a 0.5 - 1 second cool down timer instead.

- It's not possible to lose consciousness now. You have to interact with the bed to end the day.

- The water fountain by the bathrooms now lets you replenish thirst.

- Added pastel irises as an option to the dream mirror

- Going to the cafeteria with Kari now uses 20 Stamina instead of Mind. You get 1 of each orb for going.

- Hunger and Thirst now jitter when they affect stamina outcome

Mechanics

- Stamina now plays a bigger role.

- Interacting with named NPCs at school costs 10 stamina. The main cast is currently exempt from this.

- If stamina drops to 0, MC wakes up at the nurse's office with 21 stamina and the time period advances.

- You can also rest there to recover 30 stamina and a bit of health at any point before dusk. This also advances the period.

- You can advance time at the classroom desk at dawn and the afternoon. Basically, works same as before. In the morning you attend class instead.

- Saving manually doesn't pass time now. Just costs 5 Stamina.

- Some interactables have been adjusted to use Stamina.

- There's now second floor at the school. It's mostly unfinished at the moment but some of characters can spawn there.

- You can now go to the cafeteria and the locker room.

Stamina is still somewhat rudimentary and shouldn't interfere with previous game mechanics at all, but new ones and future ones will require engagement. The point of all this is to give the player some control over how the day goes, since Stamina can be adjusted through consumable and interactables (Coffee, Rest, etc), while time units cannot. Think of this change as an investment into future mechanics. Some commentary on how it currently feels would be helpful, particularly the Hunger/Thirst effects.

https://mega.nz/folder/92IA1bpK#SbdQ12JzKUYglKkuZ2ZhuA

Unnie PATREON 153 favs
VIEWS1
FILES4 files
POSTEDJun 8, 2026
ARCHIVEDJun 8, 2026