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Hi. Today I've got some updates on the animation to show.

For the animation I've blocked out a loop and have been using this to refine the simulation setup. The raccoons hands are kneading the burr belly, the burr has a nice amount of jiggle (I might tone that down a little), and I've got some interaction going on between the fur and everything else. Now that's done I'm going to extend the loop and add in more details.

Oh yeah, busy raccoon. The EPs have voted. Next animation is the Racc rimming the Wuff! So I'll be getting onto that when this is done.

Next up is making the loop longer, with more variation, working on the expressions, etc... For camera angles I'm thinking close up face shots for the burr and racc, a mid shot showing the entire scene and a closeup of the racc getting stretched. I'd like to get this done by the end of the month, hopefully. If not I'll post up what's rendered by then and will continue to post up as camera angles get rendered.

I've included the main blocking loop that looks the best, along with multiple WIP renders in the attachments, see me fighting with the sim. < this is what has eaten weeks of my time this month, but the simulation should be easier to maintain with more control over the characters going forward. (and it runs faster too!)

The simulation node graph has been fixed up and pruned, it's now less a rats nest and more an organized flowchart. I've reworked some things so more per character settings can be... set. this has the benefit of making characters about on par to sim, e.g. the burr is about as fast to sim as the racc. I've also coded up an automated pre-roll animation creation (It's a bit you don't see but makes all the difference for simulation as the fur animates better.)


 

As for me, still taking the thyroid medication, my energy levels are trending towards being more consistent, the 'jittery energy' feeling has decreased but the spacing out/lack of attention span still remains. I'm more awake, but it takes a while to 'lock in' to a task and I'm getting distracted easily. This may still be initial side effects that will pass so I need to wait and see.

So there we go, some new WIP animation with better simulation and I'll be back sometime around the end of the month with more!

PxlFur PATREON 205 favs
VIEWS1
FILES9 files
POSTEDSep 17, 2024
ARCHIVEDJun 10, 2026