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Version 0.3.3.6 Dungeons have tents now

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Version 0.3.3.6 Dungeons have tents now
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It's done. 100% late, but at least it happened eventually.

I'll skip the blubbering about how sorry I am that this went so far over the scheduled release window, and instead, I'm going to put up the changelog.

Rewind v0.3.3 Changelog

Additions:- 21 additional rendered relationship scenes for Marla, Lani, and Marla/Lani pairings, incorporating 42 new movies. - Lani's sneak content is complete through Sneak level 10.- The Dungeon Tent can now be crafted.- Succubus story dungeon has been expanded to include the usage of resistance items on the girls.- A replay gallery has been added.- A hint section is now available in the mirror menu.- Soul Box is now available up to level 8.- Marla now has some hidden relationship scenes for later game players to discover (based on player endurance stats).- Kitchen and Library locations are now available for general exploration and conversations at all times of day.- A future-seeing cookbook is now in the library to teach the player recipes in the morning (this may be nerfed in the future).- Conversations with Luna (mother) have been greatly expanded, including the addition of magical training.- Conversations with Marla (via the world map) have been greatly expanded.- A small 'Relationship Information Menu' has been added to the general settings area (it's the heart icon). - New rewards have been added to the Succubus story dungeon.- Recipes now provide buffs for combat/drop rate/xp.

Changes:- The Home Map is now controlled by new logic. Characters are now on a general schedule, with player actions and story elements changing some of their location behaviors.- Conversations accessed from the Home Map are now chronological in most cases (they were previously randomized).- Some relationship variables and dependencies have been altered.- The Town Map is now available in the afternoon.- Adding the Dungeon Tent required quite a few changes in the dungeon menus (mostly invisible).- Players can now return to the exploration menu from camp/dungeons without first returning home.- Dying to a dungeon trap while holding enough potions to survive will now trigger an option to save yourself with your potions.- Combat skill animations have been further optimized.

Corrections:- The dungeon menu no longer claims that the player has finished every dungeon when they have not, in fact, finished every dungeon.- Hints in the sneaking scenes are now accurate.- Auto battle now correctly uses skills as indicated in the settings.- Some existing movie clips have been color-graded for better accuracy.- Some lore inconsistency has been corrected (others created).- Old grammatical errors have been replaced with new ones.

Guys, it was so much work. Huge shout-out to the mighty band of testers who waded through all of my errors to find the stuff that actually worked, and an even huger shout-out to Martinius for translating the beast into German. This update was honestly a small novel's worth of additional text.

Rewind Version 0.3.3.6 (International English & German):Windows: HEREMac: HEREAndroid: HERE

Version 0.3.3.0 to 0.3.3.1 Changelog:- Error when starting Succubus dungeon corrected- Error when gaining experience sneaking has been corrected- A new shop inventory has been added to the Beast Merchant specialized in Tent materials. It's available every 10 days.- A typo.Version 0.3.3.1 to 0.3.3.2 Changelog:- Corrected issue with corrected beast merchant.- Corrected looping error in Succubus Dungeon.

Version 0.3.3.2 to 0.3.3.3 Changelog:- Mirror error corrected.- Some continuity corrected when relationships start via dungeon tent.- Some continuity corrected in succubus dungeon scenes.

Version 0.3.3.3 to 0.3.3.4 Changelog:- Corrected various scene unlocking errors. Marla's library choice scene, and Lani's 13th camping scene should now unlock properly.- Corrected an uncommon error where recipes were forgotten at death.

Version 0.3.3.4 to 0.3.3.5 Changelog:- Corrected error in previous build that caused interactions with Lani to exit guild missions.

Version 0.3.3.5 to 0.3.3.6 Changelog:- Corrected old files breaking Replay Gallery. This should be the last update on this long string of embarrassing failures.

So, as I play-tested the Android version of this update (I started fresh), I've come to appreciate exactly how much I need to sit down and create a true introductory experience for Rewind. Not only do we have a graphical disconnect between the prologue images and the main-line game artwork, but there's also a lack of direction in the first ten minutes or so of gameplay... that time is so precious, but it feels more like the player is dropped wholesale into a world they know nothing about. It had originally been my intention to build the world piece-by-piece as Liam grew up, so that's what I'm going to be working on in the next version.

Also sound.

Cheers, my friends. I hope you enjoy this new version of Rewind.

SprintingCucumbers PATREON 8 favs
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FILES4 files
POSTEDNov 8, 2024
ARCHIVEDJun 10, 2026