Devlog #49 Back to Renders

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Devlog #49 Back to Renders
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I have a video for you guys this time! I feel so advanced. This is a quick 90 seconds to show how the quest tracker(s) work and a little bit of the new quest generator output in the Guild and Temple. I had to work through quite a lot of teething pains on this, but it's shaping up to be pretty solid.

And because all of the coding changes are now in test (and I don't need to spend every waking moment staring at it...), I'm able to finally get back to making some visual stuff. And first on my list is finally getting those collection scenes for the second exploration map finished.

I've finish the backgrounds (forest grotto, general forest, orc village), and I've posed out and rendered one of the five locations. As was the case in the previous collection scenes, I'm going to be putting about half of the scene in sprite mode and rendering out item locations and reactions.So! Here's my current progress:Finished:- Sounds- Quests- Lani Solo Changing Room scene 2In Progress:- Exploration Map 2 Collection scenes (40%, writing is done, backgrounds are done, scene renders are about 20% done)- Marla Solo Changing Room scene 1 (10%, writing is done)- Quality of life settings menu for Quests (sorting, text size, sound toggles, etc)- New mob(s) for a special quest (I got you, Smoke)

Overall, I think I'm still on track for an August release on this one, but I won't know for sure for a few more weeks.

Cheers!

SprintingCucumbers PATREON 8 favs
VIEWS1
FILES3 files
POSTEDJul 10, 2026
ARCHIVEDJul 10, 2026