Previous Post

Complementary Shaders r5.6 Development Version 1

Next Post
Complementary Shaders r5.6 Development Version 1
DESCRIPTION

Changes over r5.5.1:

Added "World-Space Reflections" option

Makes reflections be able to reflect blocks that aren't currently visible on the screen

Depends on "Advanced Colored Tracing" to be enabled

Combined with screen-space reflections to provide most total detail, but this can be changed in settings

Performance cost is quite high, usually around 15% to 35% but depends a lot on scene and settings

All credit goes to FoZy STYLE for writing the entire system that made this possible

Slightly tweaked reflection filtering in some areas

The "Ultra" profile now has "World-Space Reflections" enabled, making it even more intensive than before

"Advanced Colored Lighting" setting is now called "Advanced Color Tracing"

Moved the "Entity Shadows" setting from Performance Settings to the Lighting menu

Fixed color banding caused by the vignette effect

Fixed beacon beams appearing very short in the nether with the Distant Horizons mod

Fixed Pixelated Blocklight option not affecting held lighting

Fixed Scene Aware Light Shafts behaving a bit differently when the Connected Glass feature is activefix1:

Fixed leaf litter and firefly bushes causing random block images in the reflections

Fixed world-space reflection fading not working correctly in some cases

Fixed some light level flickering on slab, stairs and carpet reflections

Emin PATREON 13 favs
VIEWS1
FILES3 files
POSTEDMay 23, 2025
ARCHIVEDJun 10, 2026