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Complementary Shaders r5.7 Development Version 2

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Complementary Shaders r5.7 Development Version 2
DESCRIPTION

Sorry for the delay on dev2. I was occupied with getting married! :)

Changes over r5.7_dev1:

IntegratedPBR Changes:

All glass variants now look more reflective at a distance to make glass buildings look more realistic without reducing visibility

Tweaked the "Mirror-like Tinted Glass" option to produce brighter reflections and have no Generated Normals

Slightly tweaked opacity handling of Glass and Tinted Glass

Changes regarding World-Space Reflections:

Improved WSR block texture quality and performance. All thanks to FoZy STYLE

Improved the color balance of colored shadows, extra ACT lighting, and held lighting inside world-space reflections

Increased intensity of underwater water reflections when world-space reflections are enabled

Fixed enabling world-space reflections breaking the shaders on AMD GPUs

Fixed black or white artifacts around redstone components in world-space reflections

Fixed player invisibility not being correctly reflected in world-space reflections

Fixed candles looking broken in world-space reflections

Fixed pixelation effects causing artifacts on nametags. Thanks to SpacEagle17

Possibly fixed an issue that sometimes resulted in the world being quickly covered by a dark and thick fog when ACT is enabled

Emin PATREON 15 favs
VIEWS1
FILES3 files
POSTEDDec 3, 2025
ARCHIVEDDec 3, 2025