Sorry for the delay on dev2. I was occupied with getting married! :)
Changes over r5.7_dev1:
IntegratedPBR Changes:
All glass variants now look more reflective at a distance to make glass buildings look more realistic without reducing visibility
Tweaked the "Mirror-like Tinted Glass" option to produce brighter reflections and have no Generated Normals
Slightly tweaked opacity handling of Glass and Tinted Glass
Changes regarding World-Space Reflections:
Improved WSR block texture quality and performance. All thanks to FoZy STYLE
Improved the color balance of colored shadows, extra ACT lighting, and held lighting inside world-space reflections
Increased intensity of underwater water reflections when world-space reflections are enabled
Fixed enabling world-space reflections breaking the shaders on AMD GPUs
Fixed black or white artifacts around redstone components in world-space reflections
Fixed player invisibility not being correctly reflected in world-space reflections
Fixed candles looking broken in world-space reflections
Fixed pixelation effects causing artifacts on nametags. Thanks to SpacEagle17
Possibly fixed an issue that sometimes resulted in the world being quickly covered by a dark and thick fog when ACT is enabled