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Post Production Phase #2 - Sculpting blood mesh for Wally, liquid simulation for Red Void Sequence

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Post Production Phase #2 - Sculpting blood mesh for Wally, liquid simulation for Red Void Sequence
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DESCRIPTION

Couldn't stand looking at those ugly materials for Wally so I decided to sculpt a blood mesh for him in order to make it look more detailed and actually looking like he got splashed on with blood as he slashes down his victims >:) I also payed more attention to his right arm to have more blood on it since he uses it to drill through one of the poor guys that tried to withstand him in that alleyway sequence.The sculpting took way longer than expected, I had to add so much little spots of blood in order to give it the splatty look that I wanted, a lot of vertex management had to be done so the edges are smoothed out just enough to keep the number of of total vertices as low as possible to avoid breaking SFM's old fragile bones. BUT super happy with the result, it will play out nicely once the shots are completed :)While I did all of this, @xblurp was willing to help me out with some liquid simulation! That particular shot as shown in the gif was a real mess when I animated it so he decided to give it a try and I'm definitely more content with what he did here. Only issue left is to make sure that shit works on SFM (this gif is a blender render lul).. I'll keep you updated on that.Have a nice week!   

PerfectDeadbeat PATREON 958 favs
VIEWS1
FILES4 files
POSTEDJul 23, 2024
ARCHIVEDJun 10, 2026