Previous Post

Post Production Phase #4 - Alley 100% done!

Next Post
Post Production Phase #4 - Alley 100% done!
1 / 3
DESCRIPTION

WHATS POPPIN TWATSAs said in the title, the whole sequence is finished! I decided to leave Wally's air jump in after all, I think the exagaration of it all makes it more entertaining than whatever I had in my mind to rework that particular scene. I just added 1-2 shots and cleaned out the remaining ones to make it look less like a 16 yo tried animation for the first time in his fathers garage.Air jump sceneThen I definitely needed to fix Walriders' regeneration bullcrapBack in the day, I just plastered some props on him and scaled that shit down to have a fake solution to him healing his wounds but with our new found satanic blender wizardry of hell doom, it turned into thisThe rest of the alley sequence was pretty forgiving (thank god), I just smoothed out some animations, made the lighting look a bit less artifical, cut out the cheap looking shots and changed the lines a bit and voila! Nothing worth sharing here though.What's next?Applying the blue monochromatic light to the sequence (it's just a couple of shots though)And adding the volumetric ambience that the late forest sequences have.Whatever Wally does here looks comedic lolAlso the copter's .. "legs" need to bend and bounce a bit to make the landing more believeable.After that Tina will enter and confront Wally which is probably mostly an issue with her lines instead of animation and lighting. I'll keep ya updated :)Love ya! xoxoxoxoxosdfoighopsdifhgpdsü

PerfectDeadbeat PATREON 954 favs
VIEWS1
FILES3 files
POSTEDAug 28, 2024
ARCHIVEDJun 10, 2026