Due to tomorrow being a national holiday in Finland, I'm trying to take it mostly off. As such I worked a few evenings in the past a little over a week when there was some Thrive work I needed to do relatively quickly, and then worked today. That work and today has been focused on fixing things that didn't work correctly. As such we have quite a good amount of fixes in this build, which will be mostly the same as the release, just some translation updates and credits etc. aren't updated just yet. Some highlights include finished icons, pilus now working for multicellular colonies, and some smaller fixes and improvements I made to to the multicellular prototype. And we also got in one last minute "feature" in. Now the action hot bar will have buttons for unbinding and signaling agents. Though using the mouse on the signaling agents button doesn't work.
Reminder that the 0.5.8 release will be on Saturday and there'll be a livestream to celebrate it. Link for that is: https://www.youtube.com/watch?v=S2trAgg95_A for the pre-stream question threads see the previous post on Patreon.
After 0.5.8 is out, I think I'll aim to have a patch 0.5.8.1 release doing some housekeeping stuff like maybe finally getting dynamic MP for the editor and reworking how the Steam version uses the GodotSteam module as a ton of people with an outdated operating system seem to want to play it. And I was also thinking about modding improvements, and making a new sample mod (random organelles) to show it off.
In this build:
- Pili now work in multicellular colonies
- Fixed signaling agent menu not animating while paused
- Various multicellular fixes: reduced cell cost, fixed daughter
spawning too close, fixed crash with not enough ATP check,
removed macroscopic button tooltip
- Added a new chemoreceptor model and a new icon
- Spawn system will no longer consider colony members as
separate entities
- Added new signaling agent icon
- Action hot bar now has buttons for unbinding and signaling agents
- Rotated new signaling agent model properly
- Removed duplicate phosphate icon that was in the game files
- Loading screen tips now properly show bbcode and wrap better
- Fixed MP values being incorrect in tooltips after balancing changes
- Sessile AI no longer should get stuck in engulf mode
- Reduced the movement penalty from being in a colony
- Increased ATP damage sound volume
- hhyyrylainen